I am an independent director and producer who likes to ride his motorcycle in dusty places.

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Cake day: Jul 14, 2023

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(Preface - I’ve not yet picked up Starfield, though I have hundreds [far too many] hours in other Bethesda games; Cyberpunk 2.0, though, has thoroughly captured my attention.)

I hear what you’re saying, but the YouTube commenter apparently loves Elden Ring, which I found to be an awful game and painful to play. Man, I love complex, deeply explorable games, but I played Elden Ring for 8 hours and never felt like I was making an inch of pleasurable progress. The commenter complains about games being a chore, but what about games like Elden Ring that aren’t chores, but are literal punishment?

I guess I had trouble accepting the commenter’s point of view after he rah-rah’d for Elden Ring…


I really dug the music in CP2077 (and, especially, Phantom Liberty). The use of leitmotifs lifted the score. More so than in a similar game (GTA5), I really enjoyed the radio stations, too.

I also fondly recall the soundtrack of RDR2.

Does all the great music in Fallout4 count?


God of War (2022 pc), and I picked up Elden Ring and Obra Dinn on sale so they are next.


I suspect you reflexively cheesed the game, mainly because I absolutely recall that when we gave-in and looked up guides for this fight, every single one of them that we found at the time advised us to cheese the fight. Not one simply presented a strategy or alternative. They were all like, “Oh, yeah, that fight. You gotta cheese it.” We both found the idea of having to cheese a fight to win distasteful, so we just quit with a shrug.

That was our experience. It was a bad game for us because of that, and I thought I had made that clear.




A friend and I tried this game and enjoyed it up to a point, a particular fight we could not get past.

Finally looking online for a guide, we discovered that every guide we could find suggested cheesing the fight in various ways.

We both decided that any game that required the player to both know a fight was about to happen (when it was impossible from context to predict) and cheese the fight to win was a bad game. Even if this was only one fight, it was a fight that blocked all progress. We quit and neither of us have wanted to play the game again.

Note: We have, either together or on our own, completed other games - like BG 1-2, NWN, PoE, DOS1 - without resorting to guides, cheats, foreknowledge, or cheese.

We were, and remain, very disappointed with DOS2 because of this, and we’re “suspicious” of BG3 because of DOS2 (but, charitably, perhaps Larian made a mistake in DOS2 and won’t repeat it in BG3).

EDIT: Please don’t ask me what fight this was, because I really don’t remember as it was now years ago. We were pretty deep into the game, bopping along pleasantly and thinking we were succeeding. As I recall, we had no side-quests to do (so no way to level IF we were under-leveled - I remember looking to see if we had missed some corner and needed to quest there). We basically entered a room in some dungeon/temple with no other direction on the map to go and experienced TPK. Over and over until we finally gave up. Looking at Steam, it says we were 93.3 118 hours into the game.