That still doesn’t make sense. All this does is enable the PS VR headset to be used with a PC to play steam games. It gives people that already own a PS VR another option for usage: plugging it into a PC and playing VR games they purchased through steam. It lowers the barrier to entry for the user to experience PC VR games by being able to use hardware they already have on hand instead of having to purchase an Oculus or Index. Valve still gets their software sales cut because you can only use the PS VR to play games in your steam library on PC.
I feel like this is how it should work all the time for account related “exploits”.
If you’re willing to fuck with your firewall settings every time you want to play the game just to pay for one game license instead of two, fine. You payed for the game with intelligence and frustration instead of money.
Also, 2 weeks ago Last Epoch disabled family account sharing because it was being abused for real money trading:
We have unfortunately had to disable family sharing on Steam for Last Epoch.
This feature enabled the use of significant RMT (Real Money Trading) and Botting options, and was removing our ability to ban/remove accounts, faster than they could share them with their entire networks.
I don’t think any one specific thing is responsible for this change, but the 5 account limit seems like it would certainily be a welcome change for the Last Epoch devs.
Who gives a shit about people spamming then? They only drop common samples so at best all anyone can get from spamming them is xp, credits, warbonds, and the first tier of ship module upgrades if they grind them.
There’s no value in XP after 20, no value in credits past your first ~50k when you have all the strategems you’re interested in, warbonds are nice but mostly useless except for the boosters and breaker (which just got nerfed), and the first tier ship modules are just quality of life improvements which everyone should be able to get easily anyways after 20 hrs of play.
it doesn’t cost 30% to serve up the files and process some payments.
No, it doesn’t. It also doesn’t take $5 to make a cup of coffee, or $10 to make a plate of pasta, or whatever Netflix charges every month to serve up mundane low quality streaming video.
But unless you’re proposing ending capitalism to fix the problems with valve’s pricing model, there won’t be any change to it any time soon.
The only thing that will get valve to have more competitive pricing for video games publishers is if they have actual competition that can siphon away games from their platform. It’s not valve’s fault that everyone else has made inferior products.
And there’s nothing forcing you to publish on steam. If you don’t think 30% is a fair exchange for handling file distribution and payments, you can handle your own file distribution and payments. Your game isn’t forced to be on Steam.
Item drop rate, and chance for higher quality items will be higher. But that is to make up for the fact that you won’t have access to the entire aggregate market of drops. The highest tier item that can drop in solo mode is equivalent to the highest tier item that can drop in trade mode. But in solo mode your chances of actually seeing it drop for you are higher.
I refunded on day 1 because their anti cheat was preventing it from launching on Linux. They had a fix out Friday night, so I repurchased and have put maybe 6hrs into it.
I’ve been playing the early access Starship Troopers Extermination over the last 6 months, and after 30 minutes of Helldivers I told my friend “they’ve made a better Starship Troopers game than the Starship Troopers game.”
There’s a couple bugs here or there, but just playing 4-man with the homies seems to have avoided all the matchmaking issues.
Clone Hero can run on any PC. And it works with any USB MIDI drum kit. You can find used cheap ones as low as $100 or buy a new professional E-kit for $2000. If you really want to learn to play the drums (instead of just dragging it out to play video games), the Alesis Nitro is a really great quality kit in the $300-400 range.
Not OP, and am only ~15 hrs into Survivor, but I feel like you should.
The start of Jedi Survivor after the prologue is that the group of 4 from Fallen Orderwent their separate ways at the end of the game, and youre starting by tracking down one or more of them. So, it’s gonna feel pretty bland if you don’t know who these people are and why you might want to seek them out.
Just put it on easy and don’t go on any tangents.
However, even without the story I personally really like the first one because it was my first introduction to a dark souls like combat experience. I enjoyed learning how enemies telegraph their moves and timing my parry and dodge.
That’s my take anyways.
One of the primary reasons for moving to Wayland is it’s native security when it comes to screen sharing. To properly screen share you need xdg-desktop-portal installed. You should then get a selection window on the server side asking which window you want to share over the steam link session with the client.
A lot of people just use moonlight/sunshine now though instead of steamlink.
great stuff. I’m really looking forward to it too. I like how the skill modification trees work and all the various synergies that are available.
I haven’t paid much attention to the single player vs multiplayer stuff because I’m trying to go in blind enough to not try and min/max from day 1. I feel that pushes me to not enjoy the game as much since i’m skipping over experimenting with builds or skills. I’m really hyped. Feb 21 can’t get here soon enough.
Less complex than POE’s skill tree and gem system.
Enjoyable more complex than D3 and D4s trees.
Each base class has a passive tree, and each base class has 3 masteries. You can only master in 1 of the 3. Each mastery has its own passive tree as well. After a certain number of points in a passive tree, you unlock additional skills related to that class or mastery.
Each skill itself (max of 5 skills on the skill bar) had it’s own speculation tree. You’ll get ~20 points to customize how the skill plays (things like increased area of effect, cast speed, damage element type, etc).
There’s a lot of synergy between the skills, so you can specialize them in ways that make them feel very powerful.
Personally, it’s my favorite ARPG of the current generation. However it does feels a bit easy. I’m hoping they have it tuned towards getting people to end game faster to get more feedback during early access. I didn’t feel like I was where I should be in terms of difficulty unless I was in a zone 10 levels higher than me. Hopefully they narrow that gap by 1.0 and make it a little more difficult.
Their head is up their ass, instead of in the clouds.