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Joined 2Y ago
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Cake day: Jun 12, 2023

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Probably not so much COVID and instead trying to coordinate 27 different outsourced studios. Why not just make it mostly inhouse like before??? If we’re talking scale issues; why introduce these by aiming for deluge of samey procedurally generated worlds instead of the one quality handmade world you’re already known for?


My thoughts exactly. Whatever issues were in Morrowind, Oblivion, New Vegas, Skyrim etc there was still a uniquely engaging game there.

I’ve been poking around and their lead concept artist died before he got to work on Fo4, and the two main writer producer guys Emil & Pete(?) have basically admitted on game dev talks that they’re no longer trying to tell a coherent story or create a world anymore, just keep a player playing. Maybe this is why?




I’m still playing decades old games with years and years of free content because they have community server support, a modding community working on new stuff for the game they love. Like I would be with wc3 if they didn’t kill it.

they give people like you some bullshit maps or a playable guy in-between thousands of dollars worth of microtransactions and you let them walk all over you, take your game away after a couple years. You’re the reason that old business model of just releasing shit isn’t profitable. Even if you’re not the sad sack buying shit you’re the grease keeping the machine going. Fuck what you’ve done to our hobby man.