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Joined 2Y ago
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Cake day: Jun 14, 2023

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Certainly if the developers of those games have the time and resources to invest into it, they can make an easy mode. Not every studio does though. For games intended to be difficult though, they should be balanced around a difficult normal mode, and that doesn’t necessarily mean everyone can beat it.


I like when games are difficult. I don’t think every game needs to be so easy every gamer can beat it.



He made the games worse, but that doesn’t mean he made them less profitable. Those are sadly distinct goals. The CEO does not have an incentive to make good art.


It’s fine if you disagree with their design philosophy. They don’t want 8 extra plants made by an intern in their game though and that’s their prerogative.


I wish they would go back and do something with the mobs they did add that add nothing. We definitely do not need more of them.


Apart from a period where Mojang added useless creatures like the polar bear, it’s not comparable. The vast majority of things Mojang adds, they try to add a unique slant that makes the addition relevant in some way. Mo Creatures mobs are almost all useless apart from looking different. The sniffer has unique mechanics, adding 500 plants would not make it any more mechanically interesting. They’re not looking to drown the game in retextures.


As someone in the industry I feel the opposite. A lot of features that are almost finished but cut despite being integral to the experience come from higher up pressure. The expectation to always overwork leaves no room to commit a little bit extra when it’s necessary because you’re always drained to begin with. There is also no room for creativity, playing around, or polish, because the deadlines are based on the bare minimum that will sell.


It’s not really an indie game is it? large team, big money, subsidiary of a big publisher



What about loot boxes in your games lol, are you seriously concerned about losing those?


I don’t like that the author implies they should make DayZ more fast paced and focused on short rounds like the Battle Royale genre that sprung in part from DayZ mod mods. DayZ is a unique experience to me because of its slow pacing. I don’t have the time to play anymore but hours long gun fights and stand offs with characters that I kept alive for weeks of in-game time were exactly what made DayZ stand out from any other experience out there. There’s dozens of fast paced Battle Royale style games out there already, DayZ 2 doesn’t need to add to that list. If they can create a more stable and polished experience by reworking the core game then that’d be what I hope to see from DayZ 2.


Can’t really expect developers to account for 100× slower file loads with maps and assets streaming in, so it makes sense. SSDs aren’t really less available either. The only issue is that games these days are enormous in terms of disk space requirements.