I think it’s just because most players tend to be good at micro, but not so much macro.
Having a set “build” takes the macro thought of your item choice out of the equation so they can focus on their micro. The thing is though, you can easily make up for subpar micro with good macro. Picking the best items for a given situation, even if they aren’t necessarily “meta” is incredibly important and something most players just don’t feel like mastering.
Only issue i had with mine is that it doesn’t tend to like charging from the contacts on the back, not a huge deal when i can just use usb C anyways. But yeah, it’s super luck of the draw. I love the controller to death though so i can’t blame people for continually coming back for more. The playstation alternative isn’t exactly as good on PC feature wise and has less paddles too.
Meh, D:OS2 is a great game until the latter 1/4th in my opinion. Act 1/2 are fantastic, act 3 drags a bit and act 4(arx) is the absolute worst in my opinion. I sincerely hope BG3 doesn’t have the same problem, since D:OS1 had a similar issue where it was great until the very end for me(scavenger hunt.) Sadly i dislike the latter parts of each game enough i’m just not inclined to ever replay them. It really soured the whole experience for me unfortunately.
Arguably the definitive edition makes D:OS2 worse too, since it makes side quests damn near mandatory or else you’ll be constantly underleveled.
Level by using is great, sadly it falls apart when crafting comes into the mix.
The traditional systems work great for combat skills, but i hope they come up with either something else or greatly accelerate it for non combat skills. Needing to create 7 million iron daggers doesn’t exactly invoke the vision of a master blacksmith to me.
Hopefully not soon, but probably once Gabe is gone if i had to guess.
If steam goes public, might as well start packing the bug out bag because shit is going to go south real quick.