While I’m generally against in-app ads, I think it’s interesting to note how many people in the comments likely did not read the actual article linked. It seems that every user can entirely opt-out of seeing the ads. While they are ads, they aren’t really so in the traditional sense: you stream a developer’s game to other users on Discord and you can get gifts in Discord. Not so bad I don’t think, though I don’t use the gifts much at all, and it’ll probably be for the types of games I don’t play.
It’s never worked for me too well on PC. If I recall it doesn’t have native widescreen support or something. It made the UI difficult to navigate. I love the game and played it on Xbox originally, but typically gave up tweaking it on PC. Was looking forward to the remake; I’d pay for the convenience. But I get what you’re saying.
This would still be a pretty decent improvement from the first game. The tech was pretty old, towns were mostly in different instances that prevented monsters from entering, though you’d occasionally have a quest that allowed attacks inside towns. Pretty much every friendly NPC that wasn’t a pawn was woefully under-equipped for dealing with creatures that weren’t goblins or wolves. Additionally, enemies were typically isolated in certain areas, at least until endgame. If creatures are roaming and creating out-of-the-ordinary events, I say more power to them, regardless of the comparison to other newer games.
I’m a bit biased as I’ve owned PZ since 2016, but it’s insanely fun with friends and insanely immersive solo. I’m unsure what you’re looking to get out of it, but I’ve put ~400hrs into it and it’s come a long way but has slow development. Very good modding scene to cover things in the meantime however.
Just watched a video about FaZe Clan. Used to be a relatable gaming group mostly on Call of Duty during the early rise of online gaming content— some of the first to use capture cards to record gameplay and upload raw footage or cut compilations on YouTube. Far as I understand people liked them because they were relatable but as the money started flowing they became highly corporate and influencer-like, getting streamer houses and stuff like that, and so people started noting a disconnect and stopped caring. FaZe has been clawing to stay relevant for a years now so it’s kind of interesting to see where they’ll go from here.
Dishonored and Dishonored 2, Prey (2017), and Deathloop are some of my favorite games! What happened to Arkane?