For me, the best part of Below Zero by far was seeing it grow and change over its development cycle. One day I would discover a new feature and then a week later it would be much more polished, and another two weeks later it would have moved to a different place and be revised again.
That was a once in a lifetime experience, too, and to me it was much more fun than the finished game. I’m glad I did it this way, and I hope it will be a similar experience with Subnautica 2. But of course I can see that there’s a good chance it will just be an unfinished game with lots of spoilers.
I don’t think “weasel words” is the right term here.
You own the GOG games like you own a book you bought, and like you don’t own a DRM-crippled book, even though you might be entitled to read it under certain circumstances. The difference between downloading an installer and downloading a game on Steam is, the installer will continue to work even if GOG folds or decides they don’t like you anymore. But if Steam blocks your account, all the games you bought are gone, and Steam is fully in the right to do so since you don’t own their games.
Wow, there is so much misinformation in this thread… I’m not going to include references for the following statements, but just as a couple of pointers for further research:
I’m not blaming anyone here: it is very hard to keep up with new research at the moment. Many things people thought were true even one or two years ago might quickly be superseded by current findings. But please don’t just quote things from memory when trying to correct statements.
Incidentally, the first rage quit did have something to do with Pong: There is a fantastic video of Ralph Baer, the creator of the Brown Box and therefore the spiritual predecessor to Pong, rage quitting in 1969 at a demonstration he had organised himself.