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Joined 10d ago
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Cake day: Jan 18, 2025

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I’m not sure if it is a problem, each currency has a specific purpose (ie materials split by expansion for a more level playing field on expansion release, faction specific, event)

I feel like it’s well designed if anything


The problem is when games go for size is that they don’t populate the world

The modern Assassin Creed games were a prime example of this - big world, completely barren