Tbf, as a Driller main I, too, drill straight toward objectives. Though I’ll ensure I don’t drill at too steep an angle, since I don’t want to have to bother jumping off I can avoid it. I’ll also drill straight toward the escape pod from whatever room the group is in, which usually winds up helping everyone.
In my group, the person that usually plays engineer has the nuke OC, so I’m generally not the main source of friendly fire. I do fight giant bugs’ with C4, though.
The Driller specializes in drilling tunnels and igniting alien bugs with his flamethrower using C4 on Scouts.
I love this game, even though I haven’t played in months. I’ve got a verified mod installed that gives every enemy googly eyes (and one semi-mobile plant that already looked like a Muppet opening and closing its mouth) which makes me very happy.
Not to mention, a major reason why people buy Nintendo consoles is to play first-party Nintendo games. Sure, it’s possible to emulate those titles on PC and probably the Deck, but a lot of people either don’t know how or don’t want to invest the time, money or effort to do so when they know the game will just work on the intended console.
I’ve been enjoying Signalis. It’s a survival horror game with a top down 2.5d perspective and a late ps1-early ps2 graphics style. It’s very reminiscent of the older Resident Evil games where ammo is scarce(more or less is available based on difficulty), inventory space is limited(adjustable limits are available in settings), and there are specific rooms with a storage container where you can store items and save your game (there is no autosave or checkpoint system; you have to manually save your game), but it very much feels like it’s own thing.
I picked it up on a whim when looking for games with female protagonists to play on a new-to-me hand-me-down Steam Deck, and it happens to run perfectly on it.
This sounds like it would mean charging Valve money for the privilege of using Valve’s own infrastructure every time a player installed a Unity game after a major PC upgrade/reinstall or after uninstalling that MMO they dumped every other game in their library try out.
Steam could probably bake a ban on software that uses installation trackers into their developer/publisher ToS, or ban the collection or transmission of Steam user data related to installations, or something similar.
The Elder Scrolls III: Morrowind. It happened when important NPCs died, rendering unfinished or future quests associated with that character impossible to complete or start; iirc essential NPCs didn’t have immunity to damage and death in Morrowind like in later Bethesda titles, so these NPCs were protected only by the player reloading their save after getting this message upon the essential NPCs’ death.