Not a legal expert but from what I’ve read, the IP holders have the right to stop you in the event that you are “distributing”. Simply put, the second it runs on PCs other than the creators, that is when it becomes a legal problem.
Again we are talking legal not moral or correct. The point is the second someone makes it available for download, the IP holders have the right to sue, and have a very high chance of winning. Really the only variable is whether the IP holders notice the distsribution, and whether they choose to pursue legal action.
Umm… pirating windows is your recomended solution?
Look don’t get me wrong I could say it’s if anything more cost effective for simply the dev’s to say “OK anyone who has more than 1 hour of linux play time prior to this date qualifies for a refund”.
Of which, most likely is a handful of people so easy work.
Screw privacy sensitivity that’s a moot point. Installing windows isn’t a minor tweak to a computer .First of all the suggested method is technically breaking the law. Secondly you are talking minimum adding in a windows partition, so an extra 50 GB storage on top of the amount the game takes. Comprimizes to the boot loader on the system, in which there’s a high chance of messing up an existing install.
Not neceserally but I think it has the same issue as say the google play store. IE roblox promotes the games do the best at extracting profit. There’s lots of games that are well thought out that don’t make much money. and they are burried somewhere on page 50+ hidden between a bunch of thrown together test projects etc…
Modern Corporation:
Just in… we’re re-releasing old classic games, but making every reward 10x harder to earn… but adding in microtransactions so you can get them without having to do all the playing portions.