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Cake day: Jul 01, 2023

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Crypt of the Necrodancer.

Really fun roguelike game where you and enemies have to move to the beat of that floor’s song. I think part of the reason I still play it a lot is that it’s amenable to very short sessions. I’ve played enough that runs go fast and I either clear or die within 10 minutes.

Over 1200 hours now almost a decade after release, and a huge chunk of that is probably sessions of under 30 mins in length.


I only played the original one. I had a fair amount of fun with it for what it was. It can feel a bit empty and wide, but the gameplay was quite fun, even if the combat is kinda painfully easy most of the time. You can build basically however you want and become pretty OP.

Is the remake worth looking at for those who played the original? I was kinda ignoring it because I’d played through it once already. Wasn’t super sold on a second go-through.


I think there’s a couple reasons they do it this way.

One is that the pre-order bonus is still available despite the game effectively being out. I imagine they spare themselves some unwanted difficulty or dissatisfied responses from people who otherwise would have missed it.

The other is this very thread. Server issues are common on an expansion pack release. This gives them a convenient excuse to put in the apology announcement. It’s a small thing but who knows, maybe it has some impact.

It’s definitely a silly twisting of words (and their double key system for the pre-order and full purchase only sillier).


Interestingly I can think of a couple games that get around the mon-game issue you mentioned, and in pretty different ways.

Ooblets (which I haven’t played, but appears to be popular with 91% positive on Steam) has you grow your mons in a garden, and rather than pitting them in fights with other critters, you do dance battles. It appears to be a bit more slice-of-life vibes but with the monster-collecting element.

And Cassette Beasts (which I have played, would recommend to anyone who likes monster collectors easily, and is 96% positive on Steam) dodges the issue in a different way. You don’t actually capture and train monsters… you record them, and that recording lets you transform into that kind of critter. Successfully record a Traffikrab in a fight, and you can then transform into one later. You are still fighting the wild ones, but you aren’t enslaving any or having them fight for or serve you in any way. The equivalent of trainer battles is fighting other people who also do this.


I don’t know exactly how it works in the US (probably it varies by state), but to give an idea, in Canada employment can end typically in one of three ways: quitting, being fired, or being laid off. (Some other less common cases exist of course like long term injuries or medical issues etc.)

Generally being fired means it was somehow the employee’s fault (anything from not being good enough at the job to being caught doing something actively wrong), while being laid off is due to lack of available work (when a business has to scale down, or dies completely). Laid-off workers can start collecting employment insurance almost immediately, and have certain rights to getting their job back if the company suddenly has work available again, among other things (i.e. it’s not meant to be possible for employers to use layoffs as a way of getting rid of employees they can’t or don’t want to fire).

A fired employee can’t get employment insurance as immediately since they’re seen as at fault for their own job loss from a legal perspective, but if the firing was wrongful, then they might have legal recourse against their employer.

The US is again probably very different in details but the basic difference of employee-at-fault job loss vs the work no longer existing is essentially the same, I think.


Tyrian 2000 is an easy choice given it’s permanently free on GOG. It’s a really fun old shmup with story and arcade modes, lots of difficulty settings (look up cheat codes if you need to make it harder) and a pretty solid amount of weapon customization. Still very much holds up today.


Pretty close to the same at least. The main distinction would be that the Steam version still requires a copy of Steam to be running and logged in on the computer you copy it to, which at least means Steam has to have been online once ever to get the account logged in before using offline mode. GOG has offline installers that can be backed up and used without any client.

For the vast majority of use cases, it’s a pretty minor difference, but one way in which it might be significant is that the GOG installers will never stop working, but if one day years down the road Steam were to shut down, the Steam version could only run on computers that could be running offline-mode Steam. There’d probably be ways to break that simple bit of DRM, but a legal offline installer is a very nice bonus for things like archival sites or research applications.

It’s the kind of thing that even if you’re not choosing to use it, it’s nice that it exists, and hopefully it can continue to.


Spiritfarer is an absolutely wonderful experience that is somehow both a casual open world chill game and a game that delves deep into the topic of death, being prepared for it, and leaving people behind. Really special game.


I honestly had no idea that a 1.0 was even in the works. I thought this was one of those roguelikes where they’d just keep adding new ideas to it over time on and on, like Dungeon Crawl Stone Soup does for example.


With the DLC arriving in late September, I figured that’d be the best time. Probably will be on some kinda promotion again for that (and if not one won’t be far off) and then get the fixed game, with the improvements that’ll release alongside the DLC, plus the DLC itself all in one go.


Dug back into Dragon’s Dogma (2016) recently. Still really enjoy that game. Maybe the best character creator in a non-soulslike single player game, which I think is the itch I was trying to scratch. Currently C$6.39 on Steam (so I’d guess probably US$5 or so).