For many system shoppers it’s a good-for-nothing system
that classifies as opposites stupidity and wisdom.
because by logic-choppers it’s accepted with avidity;
stupidity’s true opposite is the opposite stupidity.
I talked about this with a friend. From what I’ve seen it’s about the spectacle. It might not have Dark Souls levels of technical and mechanical design mastery, but hot damn, the sheer fucking spectacle of it all!
I think that’s the genius of the game. It’s not meant to be a space for player to hone or practice their action RPG combat skills. It’s meant to blow their minds and make them feel powerful.
Haha. All lewd games are weird at times. I can appreciate how it’s one of those games (nsfw or otherwise) that has had a surprising amount of hours put into expansion/enhancement over the years in the same way that Dwarf Fortress, or Factorio have. I haven’t delved into it extensively myself. Also like DF and Factorio, it’s systems are surprisingly deep and complex. XD
Progression through practice works best in settings without any sort of enemy scaling. Is an area too dangerous? Go to a different area and level up. Come back to that dungeon later.
If the world has any sort of difficulty scaling it should use a progression through achievement system instead. I.E. exp for completing quests and defeating enemies.
I’m fine with either, and only want there to not be any PtP + scaling dissonance.
Games that I can immerse myself in. Things that do it for me are:
I’m watching a playthrough, and based on what I’ve seen (I’m about halfway through I suspect) I have no interest in playing the game myself. The gameplay is far, far too mash-button-make-explosion with little thought needed for strategy or intelligent-fighting. That said, the combat is quite the spectacle and I easily see why others enjoy it. More than just this though, I’m really enjoying the story.
As for your worry about the future of the franchise; who can say. I’m in the camp that argues against the “this isn’t what final fantasy is” people by saying “final fantasy has always been different things”. Gameplay, visuals, tone, etc has always been evolving with each game. I’ll readily agree that the series has slowly been moving away from RPG mechanics though. The same thing is happening with other franchises too. I weep for what the Tales’ series newest ‘Tales of Arise’ became. I remember Symphonia, Abyss, and Vesperia being these tastefully deep RPGs where team comp, builds, and technique were key to victory. I have little doubt the pendulum will swing the other way someday, but until then I can at least watch my Final Fantasy movie while playing other games I do enjoy.
I’m down for it.
I’m going to suck at it, but I’m down for it. TwT