I initially suspected we were just looking at simple TAA on PS5, but the options menu indicates that FSR2 is actually in use here - AMD’s popular temporal upsampling and anti-aliasing solution. The weird thing is that every shot on both PS4 Pro and PS5 seems to resolve to a full 4K resolution, meaning the FSR2 is providing anti-aliasing coverage without a performance benefit, as the game is already running at native resolution. There’s a possibility dynamic res is in place, but I didn’t spot any evidence of it in my testing. It’s unusual for sure, but that seems to be the situation. So, in effect, developer Double Eleven is using FSR2 as a temporal super-sampler - and the benefits are obvious. Xbox consoles retain the 2x MSAA of Xbox 360 and while it’s still impressive on One X and Series X in particular, PlayStation just looks smoother and cleaner.
It always asks me if it’s sporting equipment, and when I say no, it asks me if it’s sporting equipment for inside or outside - I then have to remind it that it’s not sporting equipment and that’s not a yes or no question.
It’s a weird situation this potential merger puts me in - I agree with you in all points. Not quite a done deal though, as the CMA in the UK is still blocking it. Sounds like MS can now extend the initial deal past the July 28 hearing with the CMA.
Saved you a click