Hello! My name is Cobalt Swiftpaw. I’m here for memes and art.

Previously /u/PirandelloKruger723 on Reddit.

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Cake day: Jun 18, 2023

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Yet again another reason why I won’t buy proprietary systems like this. Make your own, if you know what a NAS is I’m sure you van handle it.


People love to write up laundry lists of why they can’t change. They’re fucking themselves over in the end though.




I do. Linux support is the big one. Nvidia has had their arm twisted and they still only barely changed their approach to their Linux driver.


You mean AAA titles. AAA titles are mostly not worth playing. All “graphical fidelity” no substance.


That’s because FXAA also sucks. MSAA and downsampling is so far superior. Also ai generated “frames” aren’t performant, it’s fake performance, because as previously mentioned they look like shit, particularly in the way that they make me think about how well I’m running the game instead of playing the game in front of me.


AI upscales are so immediately obvious and look like shit. Frame “generation” too. Not sour grapes, my card supports FSR and fluid motion frames, I just hate them and they are turned off.







Why not? More computationally intensive things are done to calculate lighting in a lot of modern games as I alluded to. Yes it would increase the load on your CPU but that’s less of a problem nowadays with higher core counts and clock speeds and it’s not like modern anticheats don’t steal some CPU cycles already. I think you underestimate the power of modern computers. I’m not trying to be condescending here but it is worth remembering that gigahertz means BILLIONS of calculations per second.

We’re only talking in theoreticals right now anyways, it is entirely possible that a game studio has tried this and it hasn’t worked, I just don’t put a lot of faith in modern game companies.


It could be a client-side check with verification on the server. Basically transmitting which places are in view. Ray casting like the other person said. Not raytracing which is much more computationally intensive. A server side check basically so that the client can’t just say they’re looking around every corner at once.


If the trajectory and speed says either the client or another player will cross a wall soon where the player sees them THEN it could send the data to the client. You need some tolerance for ping up to maybe 200ms but that’s it. Wallhacks could give you at most a flash of a couple specific people.