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Cake day: Jun 13, 2023

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Tbh this is probably for things like DLSS, captions, etc. Not necessarily for chatbots or generative art.





I tried finding it but couldn’t, I think I just googled the error Msg and found a solution online, then made it into a bash script




I’ve never played a Sony game or owned a Sony console. I’m simply stating how a major japan-based company could save a young studio from completely disintegrating, allowing them to realize what could be a promising new IP. Also Sony could easily spinoff the studio once they’ve gained a certain size/reputation (they have spinoffed subsidiaries like financial services last year). Oth Microsoft would never spinoff any game company (they’d rather shut the whole thing down).


Would be a great time for Sony to acquire essentially the entire studio for $0, simply paying for their salary (won’t even need relocation since it is already based in Tokyo, they could probably just reuse the same office space).

They would not even need to think of a game, simply focus on the planned sequel to hi-fi rush (obviously with different name but keeping the same core idea that was proposed for the sequel) and release it as a Sony exclusive.


Can they fix aoe2:de? The game keeps crashing and I needed to fix it every patch with a special bash script


Do you think it would make sense for valve to donate money and effort to Godot vs improving source?


Honestly a private company like Valve should consider going into the game engine business. They could probably use the same monetization as epic (5% or free on steam) and it would be a breeze for them to integrate. However it might not make financial sense for them hence they have not done it yet.


“wow, laying off so many people when he’s getting 2M in salary”

Look I also think 2m as ludicrous as a bonus considering he hasn’t done anything yet. But that’s like the salary of 5 senior engineers in SF (where Unity is HQ’d).

Laying off 1800 sounds harsh and will hurt a lot of people, but the reality is that they are losing 100s of millions per quarter and the only options they have are: hiking fees (what the previous CEO tried) to increase or aggressively firing people to lower operating expenses; status quo would just resulted in unity running out of money and going bankrupt, meaning the choices of engine will be Unreal and Godot. As much as I wished the latter would be more utilized, the reality is that most existing indie games rely on unity, them going bankrupt would have massive repercussions on the gaming community.

So the CEO. I think most fail to realize his job isn’t to push a button saying “layoff 25% of the workforce” and get his paycheck. He decides which teams to kill, which offices to blow up, how many can be sacrificed without shit hitting the fan, then make sure post firing that the company will keep running. Cause as much as reddit/Lemmy like to trash on unity, they tend to forget that unity is not just an engine, but provides a lot of the services for running a game (updates, maintenance, multiplayer servers, in game transactions), them shutting down would mean many games would just go down with them.





I like the steam ecosystem. You can message and call friends, easy to map controllers, watch your friends play or remote play together, and it works on the steam deck and Linux. Overall a great platform and worth a lot more than buying disks.


Oth people are more willing to pay for a digital game if it’s easily shared within the family, just like the physical game.


Honestly I feel 3D video production is a huge missed opportunity. I don’t mean YT videos played in a VR screen, but actual 360-captured videos specifically designed for VR. Would probably work for MVs.


45% improvement seems good if people buying PS5 pro, but not worth upgrading a PS5.


Clearly the gap is closing considering Intel is only 60% of the share compared to AMD’s 40%.





I think amd has Radeon super resolution that doesn’t require integration and works on Nvidia gpus iirc

In that case it’s not really crucial to implement integration (marginally better ux but that’s all).


Wi-Fi card is fine since it’s m.2 slot, I think you just need an antenna



I just read an entire article that gave 0 details about the subject of the article.


Why write an article on that. It’s simple: more platforms, more money. Consoles are loss leaders for platform fees and exclusives, not the other way around.







He left in 2017 so I think whatever contract prohibiting it would have expired by now


Are those artwork stored as regular files in your game content (e.g. PNG) or embedded in the game? If the former, I wonder if there’s some way to integrate with Plex to autocrawl from steam/game folder, then index based on a public game metadata source (which wouldn’t legally be able to host the content, but metadata is fine right?)


They are providing it for free right? Not mentioned in the article but I guess it is implied.


Interesting, $30 is not cheap, but I guess it makes sense if it’s a good game (without microtransactions). Let’s see what the reviews say!


Multiplayer was pretty interesting in FC3, so I see the value in other FC games. The custom maps in FC5 were pretty neat too. However I wonder if this could be done P2P instead of servers hosted by Ubisoft.