c/nintendos’s Official Head of VNs
Finished three games:
Will be posting more details on [email protected]’s next “What are you playing this weekend?” thread tomorrow, but I enjoyed and recommend all three games.
Started playing two more today:
First impressions are good but it’s too early to recommend either of these.
Like others said, it’s not just Gen-Z.
Funny enough, the main reason I’m spending far less is not the shitty economy, but rather the gaming industry’s push to kill physical copies.
I used to buy a lot of physical games at full price because they would be much harder to find later on, but if I’m forced to go with a digital copy this is no longer an issue, so I just let them sit on my wishlist until they’re massively discounted.
Not surprising considering that most 3rd party games are:
While I agree with the overall message, I’d say this is on Nintendo for not doing proper communication on the topic. They must know this is a major concern for most people who had a Switch.
Yes, I get they don’t want to acknowledge the drift problem publicly, but surely someone on their marketing team can still come up with a way to discuss the improvements they made and alleviate fears.
There’s a lot of videos and articles like this one discussing how Stage 1-1 of Super Mario Bros for the NES is a cleverly designed tutorial for the core game mechanics.
I’ve been using backloggery.com for more than 15 years.
It’s a simple, manual site, but I think that’s also its main strenght - I’ve had too many issues with other sites where I wanted to add a niche game I played but it was not in their databases, inconsistent naming between games in the same series, no ability to add duplicates when I occasionally double-diped on a game and so on.
It has all features I need - you can add reviews, notes, track priorities, wishlist, borrowed games, make custom lists, get stats… it’s also community supported with no ads.
The site was a bit stale without development for a while, but Drumble (the owner) finished a major rewrite last year and started developing new features again. You can check his profile here for an example.
So if it were clearly written on the Steam page, I don’t really get the complains.
It was optional for several months and the info on the PSN page contradicted that, so there was a lot of room for confusion.
Not surprisingly that PSN page was edited earlier today, but there’s a million screenshots floating around already, plus you can check the previous version in the Wayback Machine.
And even if it was clearly written on all places, it’s still a “too bad you didn’t read the fine print, now you’re past the limit time for a refund, so either let Sony track you or lose access to the game” situation which is very shitty. There’s also the fact that they sold the game to people in countries where is PSN is not available, which should not have happened if that requirement was going to be enforced in the future.
Not hard to see why people would get pissed and lose trust in the developer. I also think that players have been annoyed for a while with this type of requirement (not specifically in this game), and they are now getting a good outlet with a lot of publicity around to vent about it.
If you have access to a PS4 or Nintendo Switch: 13 Sentinels: Aegis Rim
A crazy and interesting sci-fi game, mixes point-and-click adventure with tower defense action stages. Story is amazing and I absolutely love Vanillaware’s 2D art.
According to the DF review vídeo the account is required on PS/Xbox unless you’re offline, but entirely optional on the Switch.
It’s discussed around 15min into the video.
Probably Metroid Prime. Both the Title Theme and the Menu Theme are fantastic.
Xenoblade games also have brilliant title themes. Here’s the one for the first game.
Now, for some spice, let’s branch into a type of game I think most people here won’t have played - Visual Novels often have great title themes.
The Switch 2 launch felt oddly rushed.
Lack of details, initial backward compatibility list having only ~20% of games with basic testing finished, the need for SD Express cards that are hard to find. Even the GCK situation is probably due to cost/availability issues that will improve over time.
This DevKit situation looks to me like another example of this.