I mean, it probably will be cheaper while also being a logical move for what could be a dope passion project.
Good movies don’t need big name actors to be good, they need a good story, good world, and a cast that can pull off the immersion with a director that knows how to harness it all together. Big name actors are just a draw and I would argue a lot of the time they don’t help so much as ruin immersion a bit.
Like in nineteen ninety-eight when the undertaker threw mankind off the top of hell in a cell.
I’ll grab early access for either a new studio or a studio with a history of taking their early access to full completion so that there can be more options, but not for IP that’s in the hands of mega studios/ones with a long history or ones with a history of giving up on previous early access projects.
I got Valheim, Rust, and Raft all early access and I’ve thoroughly enjoyed them as well as seeing how they have been developed since I don’t know much about game dev and it’s interesting to me. Kinda like watching plants grow.
Seems like it could be that they didn’t fix any of that and then decided to charge at least twice for the same experience. If it’s not expensive people will accept flaws, but if they have glaring flaws and decide to increase the cost that’ll piss people off. Or I could be wrong, I don’t know what every gamer that gives it a bad review is thinking unlike your illustrious self.
Mine’s probably nostalgia tinged but here goes: FFVII, VIII, IX, and X I love the setting, I love the mechanic changes between the series from materia giving various boosts in 7 to the actual spell slots changing stats in 8 and the summons in 9, and blitzball in 10. The story for each was unique in their own world ending way and beautiful to run through. I replay them probably once every three-five years or so but they mark a high point for me. Adding to the list, Demon’s Souls. I never fully understood the storyline behind it but the sequencing of zones around the central hub and the combat are some of my favorite aspects. I need another play on that soon… It would probably be a little weeby of me to take some life lessons from them but they did help me to understand that hard decisions sometimes have to be made that include personal sacrifice and doing things that are unpleasant in order to move everyone forward and up.
I still recall putting dark souls down for a solid couple months after being frustrated that I couldn’t beat the area after the first boss.
Because my dumbass thought that I was supposed to go through the graveyard with all the skeletons and got my shit handed to me repeatedly. Honestly made me love the game more when I realized there was a little path up to the right to go to the actual next area…
I’ve been on a private palworld server with about 10-14 people since launch. It’s been pretty fun so far and I love the mechanics but there’s a lot of fine tuning to do. You can climb most vertical surfaces, there are a whole lot of pal abilities that you unlock with crafted gear like electric hedgehog grenades and ice penguin rockets. Storyline is pretty short, you can usually complete it by level 13/50+. I’m interested to see what other story it will have or if people will mod their own in. Definitely worth the early access in my opinion.
While the story isn’t super long, what I viewed as the main point of the game was discovering how to build my perfect boat and explore islands. I’ve played through at least once on story mode and now I’ll hop in with some friends for a fun coop build and explore mode that is easily as fun if not a little more than soloing the story.
Granted, I wouldn’t mind a patch with more storyline or a mmo for community raft building but those can be in the future if at all.
I love it, but can’t get the keyboard to display on mobile