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Joined 10M ago
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Cake day: Mar 20, 2024

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Guess I’ll wait for a nice drm-free cracked version rather than buying it.


Please AMD, revive ZLUDA so i can free myself from the nightmare that is Nvidia.

I would love nothing more, but unfortunately we’ve worked ourselves into a corner where the only way to ditch them at this point would be to re-engineer all of the external cuda-dependent code in house.


I just wish it was multithreaded so that i could maintain a colony for more than a week without slowing to potato speeds.

My n00b theory on it, with the proviso that I am not a developer and only have a basic understanding of multithreading, is that you would break up the map into regions, and have each regions pawns and environment handled independently by separate threads/cores while one master thread handled interactions between regions and kept them all in sync.

Regions could dynamically scale depending on how computationally intensive they are, such that when the master/watchdog thread has to wait for one thread significantly longer than any of it’s adjacent region threads, it remaps the boundary iteratively until it acheives minimal wait-time and the load is evenly balanced.

As it stands, I’ve got one core maxed out and the game running slower than realtime while my 15 other cores sit at idle like suckers.


It is a very popular Single Board Computer, with a lot of community support that allows people to build and program a variety of things for a low price. Think of it like lego, but for things which can be useful as well as fun.

Want to run a weather station? Pi and a couple of off the shelf sensors, done.

Want to control your lights or appliances from your phone without getting out of bed? Pi and a couple of off the shelf relays, done.

Want to build a retro gaming console? Pi, a couple of off the shelf controllers and some pre-made emulators, done.