3D Printer enthusiast and Metroid enjoyer, you can find my stuff here https://www.printables.com/@Ddd87
Outside of the very specific cases of Palworld and WB’s notorious Nemesis System, you probably can just ignore the patents and do whatever you want, many of these are filed for self protection rather than to enforce them.
Metroid Zero Mission’s Mother Brain fight is patented, it literally is about shooting the player when they make line of sight with the Brain eye, besides being utterly ridiculous to have something like this patented, you don’t see anyone going to court over this.
“We’ve updated this article to note that Nintendo has made similar disclaimers with its previous retro controllers, which have ended up working with other Switch games. While this is no confirmation that the same will be the case with the GameCube controller, it does at least provide some hope that it won’t be as locked-off as Nintendo says.”
Well at least they got their clicks.
One of his first gigs was when a software company mistakenly contacted his business to make a program of sorts, and rather than explaining the situation, he was like “Who? Oh yeah, sure, we are definitely that company you were looking for, we totally know the thing you’re talking about, we’ll do it!”. He was a liar from the very start, it just took some time, and a handful of overhyped (by him) games for people to catch on. If I had to point to an specific event for the decline in his public image, it’d be the Project Milo presentation for the Kinect (just revealed as Project Natal).
Nintendo patents almost every mechanic they deem noteworthy, even if they amount to a bunch of gimmicky minigames or interactions. The sanity system, as it currently exists, is very rudimentary and overstays its welcome quickly, I’d argue making something substantially better was always on the table, and that alone would’ve bypassed the patent, so long is not literally the same code or instructions I guess.