• 0 Posts
  • 18 Comments
Joined 2Y ago
cake
Cake day: Jun 12, 2023

help-circle
rss

Oh I empathize with that. I tried unity/godot and code part would always be fun and easy, I love that… models, assets, animations break my brain however. I wish I could just not bother with them but it’s such an important part of the experience, arguably the most important one


Making a system like this one day is my dream. I’m not in game dev and I’m probably never going to make a playable game but I naively believe that if you organize this well enough in advance, the moment it starts clicking together would be amazing. If you define all the individual actors in a flexible enough way, eventually the simulation should just ‘click’ and start functioning on its own, right? :P

For example, you dont need to code the specific wolves+rain interaction - you just need to code “if vulnerable/tired - find shelter” and have rain affect the living creatures in that way. It doesn’t matter if there are deer or sheep in the area, “if wolf hungry” logic should just say “find something with meat to eat nearby”.

Then again I know enough about programming to know this is extremely naive and it’d probably be a million times more difficult if I ever got around to doing it. I don’t even know where I fall on the dunner-kruger graph yet, but it’s an interesting thing to think about for me.


Really good game, I just wish combat were better


If Epic Games would be an actual competitor to Steam instead of trying to lock their content behind a paywall and force users to use them over the competition, then people might consider using their service.

Exactly, that’s why it worked out so well for GOG.

If you want them to recoup the costs then buy the game instead of taking a pointless moral stance over supporting a monopoly.


It’s a good game and it wouldn’t have been made if it werent for epic games fronting the cost. Step beyond the silly platform tribalism and just enjoy the game that was made with love and vision while supporting the devs and the choices they made. Or dont, w/e, I’m personally glad I got it there since the devs got a bigger cut than they’d get on steam anyway.


Honestly I love how completely deranged the silksong community has been growing over the years


Then don’t engage with it lol? You are free to wait for proper official announcement or confirmation of the game instead of being here discussing a cake picture


It did? Outer Worlds was just an over-exaggerated parody of capitalism, Starfield at least had some somewhat-believable world building in terms of how the tech progressed, how/why did humans start to live among the stars, conflict between different religions or factions, the xenomorph threat…

Like I’m not saying any of these were done well, but it did have decent worldbuilding and some neat ideas, it was just the execution that sucked. OW might have some better parts than SF, like companion writing (although it was pretty cliched and cheesy there too) so I’m really surprised you use world building as your example lol


I’ve heard of it and tried to get into it a few times but I think I just lack the time/patience of my youth to get into something like that anymore, its a steep learning curve and you have to make most of the fun yourself / RP.


Yep, there are definitely many comparisons between Starbound and Starfield, it is why I was excited about SF in the first place - it looked like a big budget SB made by an experienced veteran team! The joke’s on me I guess lol


I too wish for a game like this but apparently it’s impossible to do it, either due to lack of vision, budget or expertise (or all of the above). Starfield sounded perfect on paper and it was a good studio to attempt it but in the end it was just a bland, soulless, boring mess of a game.

As for my suggestions, I just got smaller games, not larger ,and in that vein honestly: FTL. It’s a 2d sprite roguelike and yet it’s the best game at giving me the feeling of being a scrappy starship captain on the run, trying to scrounge together resources in order to complete my trip despite overwhelming odds.

The second closest game is Starbound but your mileage will vary, it feels unfinished and there is no real story to speak off, although the ship you continually improve and build in over time as you explore the universe does start to feel cozy and homely. It is also basically a worse Terraria in space so if you don’t like gameplay like that, skip.

If you like Mass Effect you ought to try KOTOR1 and 2, oldies but goldies, but they do have the same weaknesses you already outlined for ME, it’s very much a set story.


Just completing the main quests afaik, if it’s only been a year then there shouldn’t be too many.

They actually went back and reduced the painful grinds for some of the previous stuff, like crafting railjack/necramechs and most syndicates are now much easier to progress.


I dunno if it counts as an MMORPG but Warframe has sunk its claws back into me and I can’t get it out of my head. The new update is mindblowing in many ways and I’m so into whatever the devs keep cooking if they continue like this.

It’s a tough game to get into but I’ve been playing it on and off for a decade now and there’s nowhere I’d rather be


It’s a weird game. You’re not really supposed to play it like a game and have fun like in a game lol, if that makes sense.

For example - you should avoid combat if you can. Take only one or few enemies at a time and that’s if you are in good condition (not panicked, exhausted, in pain, malnourished and drunk at the same time)

Never run anywhere, it just tires you out and creates noise. Calmly walk away from zombies and lose them by breaking LoS. This takes practice and is generally tedious

Don’t do fun stuff like rely on vehicles or guns too much, at least in the early game. They are noisy and attract too much attention, you use them once you have enough ammo and a place to fall back to in case it goes wrong. Cars are great once you have a secured base away from the main city areas but aren’t that useful for city exploration.

Bases are not really safe. You can barricade all you want but if one zombie starts banging on it, soon the others will join due to noise. Generally you want to be out of reach and hidden rather than well defended. Proactively clear out the areas you spend a lot of time in.

etc. etc. It’s much more of a simulator than a game at times, for better and worse. I have a love hate relationship with it xd


I haven’t even started with satisfactory 1.0, I’m still behind on DSP the dark swarm update. Factorio coming out soon and I’m eyeing Alan Wake 2 that’s on a sale right now, while I just recently bought the DLC for Against the Storm that I only played for a few hours.

I need help


Guys its getting harder and harder every year to still hope this turns out okay


In some ways I wish they cut even more, act 3 felt bloated and very badly paced to the point it felt like a slog to get through.


I have 0 expectations or hopes for it. Hope some people find it fun, I personally have such a backlog of good games from trustworthy and beloved developers that the only way I’m going to get this is on a 80% discount in a few years, if ever.