So was Fallout New Vegas.
Though I would hesitate to count Fallout or Majora’s Mask here because they were based on existing games, so the breadth of the work on things like mechanics had already been done, and they had the ability to re-use a lot of assets.
I don’t know the extent of asset or code reuse for Vice City, so I can’t really say if that should be counted the same or not.
The thing is, MS made a command line package manager that allows users to submit configs for new packages via GitHub. But they haven’t made a UI for it and don’t tell anyone that it exists. You have to go out of your way to find out about it, which 99% of users are not going to do.
I use it when I set up new Windows VMs and it’s a lot easier than manually navigating to websites for software installers.
Hopefully development studios can hold strong and continue their boycott anyway. Backing down now basically means Unity got away with it, in a sense. Plus, companies are learning from each other’s shitty tactics lately ala Twitter, Reddit, and Recently Facebook coming out with payment schemes on things that used to be free.
So if Unity does this, other software companies will probably try some similar stuff.
I had a feeling something like this was gonna come. It’s an age old trick.
Do something that makes people mad and gets attention.
Let it stew for a few days while you’re “considering” things.
Come out and say you made a mistake and the initial plan was misguided, present the thing you were actually planning to do instead.
Brag about how much you “care about feedback” while still doing what you want
“By partnering with the Cfx.re team, we will help them find new ways to support this incredible community and improve the services they provide to their developers and players.”
Allow me to translate:
“By partnering with the Cfx.re team, we will help them find new ways to bleed the community’s wallets dry and force servers to pay a cut of their monetization revenue and offer nothing substantial in return.”
With any luck it’ll provide the authentic sort of answers developers have come to expect from a quality site like stack overflow. Like telling you to read the documentation, use the search feature, marked as duplicate, why you’re even using that programming language for this, or shilling it’s new JavaScript framework that came out last week. All the while reminding you that it’s superior and really can’t be bothered with your stupid question.
So basically, they’re not even using it to stop kids from buying games, just as verification when a kid signs up for a service. It’s a good thing a kid would never just change their age and say they’re 50 or something, and are always completely honest about their ages.
Also, a large company crying because nobody trusts them not to sell every piece of information they receive brings me joy inside.
I think humans are too specifically hardwired for actual human interaction for it to work. Like, it’s so specific that even online communication with real humans doesn’t fill the void. I can talk to friends on Discord for ages, but it’s not the same as meeting up and going to do something.
I really don’t think an AI, even a convincing one, is going to make a large dent on loneliness in the majority of cases.
Really says something that, according to steamcharts numbers, Payday 2 has over 10x the current playercount than Payday 3 right now. Even peak, Payday 3 has 3,475, whereas Payday 2 has 34,680.
And as far as D&D video games go… Baldur’s Gate 3 already mastered that niche. I’ll keep an eye out if it sounds impressive, but I don’t see it living up to the same standard. Even then, going to a game shop and playing with real people around a table can’t be beat, either.