The panic at the existence of additional options you don’t use and will never use is, unfortunately, strong in some people. It is what it is.
I also have an iPhone and absolutely would love a 2nd store. I’m trying to figure out how to side load as it is, so I can get a version of YouTube that can keep playing audio while the screen isn’t on. I’d love that. My mother would be in fits of panic at the thought.
I actually have seen the closed garden nature of Apple be listed amongst its attractive features between laypeople. There’s no fiddly bits, everything is simplified, almost no configuration required, and the closed garden means there’s some implied quality control going on. For people for whom computers and technology is scary, the closed garden is a feature, not a bug.
Remember when windows said 10 would be the last version of windows, and they’d just keep sending updates from then on? That lie didn’t last long…
And they’re EoLing it this coming October! Can’t they wait until 12 at least to do that? I can’t remember the last time the end of life came before two versions had gone by. Wtf!
Check out Quill18’s preview using the same footage but talking about what it means at every point, having actually played it: https://youtube.com/playlist?list=PLs3acGYgI1-tzagcKgi6fNTFoBRZfOWVE&si=pCH-r1x7w6ho0tPu
A few other YouTubers have done similarly.
Generally, they don’t include intentional ones, or rather, haven’t done so since Super Metroid (and there, only with the wall jumps). When they release new versions of older games they often do so with patches to try to remove sequence breaks. And in new games they try to make sure not to include known older ways of sequence breaking, and sometimes include pretty drastic measures to prevent it.
Speedrunners sequence break anyway, because that’s how they are. But Nintendo gives every indication that they hate this for some weird reason.
Ah, here’s a YouTube link that goes into more detail about it: https://youtu.be/QLWKsugJPy4?si=gsT78aNb3wsQwCax
It’s a city sim, not a FPS… I think I agree when he says in the video that 30 fps is all you really need. Lower than that does hurt, but higher doesn’t really help that much.
That said, yes, the game needs more optimizing. I’m not really worried that it won’t be though. I do feel like the current release date is kinda early access-esq though.
I have little to no doubt that it will be updated. As far as I’m concerned though, this release is basically “early access”. It’s definitely not done yet.
Not that I necessarily disapprove of it being released before done! Modders need to get their hands on it as soon as they can so that can start doing their magic, and I have zero doubts that it will be completed soon enough. It’s a little rough around the edges now and needs some cleanup, but it’ll get there, and the new foundations and systems are worth it in my estimation. If for nothing else than parking being in the core simulation, given how huge an impact parking has on IRL cities…
Haven’t heard of paralives. The one I’m familiar with is “Life by You” from Paradox. I’m hoping for cities skylines integration, which is why I have my eye on that one, even if it is a different developer it’s the same publisher so there’s hope…
(Sorry if you briefly saw a billion duplicate comments from me— Memmy suddenly crashed and when it reopened it seems to have just kept reposting again and again. I think I deleted all the copies now)
Again, the new content is not dogshit. I get that you don’t appreciate it, but it’s simply not dogshit. And more than a fair bit of what went away? That was dogshit. The black armory? The infinite forest, heck, the whole Osiris expansion? No, it was not good. I’ll miss mars and the warmind stuff, but you have to admit there wasn’t a lot to do there. Forsaken? You can still access. That’s fantastic stuff. Beyond Light? That was loads of fun, still good, still accessible. Witch Queen? Wonderful. Lightfall? Well, the main campaign fell a little flat, but again, contains a lot of great content besides the campaign.
I understand being upset you can’t play the old stuff, like I can play old NES games… but it’s not a single player game. I can’t play Unreal Tournament 99 anymore either, and that sucks too, and there’s no real replacement for it either.
Yeah, you’re not buying something you get to own. I get wanting to own it, and you don’t. Here, you are buying access to what is available. But what is available is still fun. And that’s why people still play it. Objectively, why more people are actively playing it than ever have before— granted that I don’t understand how they can comprehend the story, jumping in late like this.
Well, yes. You do have to keep buying it yearly to actually get anything out of it. It’s not that different from buying fifa every year though.
I also dispute that the disappeared content was the only good content. The new raids and dungeons are pretty darn fantastic. Ghosts of the Deep is a ton of fun, as is Root of Nightmares. The secret exotic quest in the deep dive was comparable to the whisper of the worm secret quest, and even if the exotic doesn’t quite compare, exotics have been adjusted before to be usable, so whatever.
The rebalancing of the nightfalls has been amazing. Grandmasters are hard as balls and feel great to complete, and if that’s too hard for you, there’s multiple difficulties below that, and you’re bound to find one that stretches your skill at the game.
Legend and master lost sectors are another great addition that d1 never had, not to mention just lost sectors in general.
The crafting system is amazing and very welcome.
I don’t think Blackmist has a hot take here. The Ubisoft formula is: navigate to a tower. Tower gives you a checklist of things to do. You do the things, then look for a new tower.
Breath of the Wild is different. Yes, you start by navigating to a tower, but then… no checklist is given. You look around, you explore, you find things to do. Maybe you find everything, maybe you miss things, maybe you miss everything. You can always come back and explore more later… and when you’ve done everything, you can’t really be CERTAIN that you got it all. The lack of a checklist dramatically shifts the gameplay from doing a list of events, with little difference from selecting them from a menu, to actually having to explore the world and look around.
To call it the Ubisoft formula is to vastly misunderstand what the Ubisoft formula is. The formula is a list of things to do. BotW does not have that. Not even slightly. The towers are just something to aim for to get you started, and a place you can use your eyes to look around from, also to get you started.