Raspberry pi4 Docker:- gluetun(qBit, prowlarr, flaresolverr), tailscale(jellyfin, jellyseerr, mealie), rad/read/sonarr, pi-hole, unbound, portainer, watchtower.

Raspberry pi3 Docker:- pi-hole, unbound, portainer.

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Joined 2Y ago
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Cake day: Jun 26, 2023

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“Had to be me.”

Also, there was a Warhammer RTS that had “AHH my spleen!!!” Which I never got over.


Funnily, I just finished this game for the first time last week. Wonder what happened in our lives that it became relevant. I might use the guide for a NG+ if it tells me how to get the lightsaber.

Mine was that I got an emulation setup capable of PS2 and GameCube. I’m making a conscious effort to finish games instead of downloading 10,000 games and just staring at the menu. So I have 1 narrative game (currently Zelda Windwaker) and a few genre games (fighting, racing) that I can dip in and out of.

Ico I never played at the time, and certainly wouldn’t have enjoyed it if I played it 20 years ago. I’m still digesting it if I’m honest. I think it mostly did what it wanted, I did become protective of Yorda. But, I think I wanted to play through it quicker than it wanted me to progress, instead of pausing to absorb through the backtracking and repeat sections I just wanted them over. Maybe that’s me with the weight of all the other games I wanted to get to after Ico, or I’m not the introspective type, or it failed to get me into an introspective space I dunno.


Wildermyth is just so endearing I loved my time with it.

Taking the same character through each campaign was pretty fun like I was making a serialised demi-god: Doofus and the mountain horde, Doofus and the ancient threat etc. Because characters age though the campaign, it has interesting implications in the world lore. Like we’re an archivist document the various legends of Doofus, acknowledging where they contradict and maybe speculating on how the differences in each culture’s legend of Doofus reflects back.

Downside is I optimised the fun out of the combat in always having Doofus at the center of the strategy, each encounter then played out the same.