I abhor all mouse-based games that require you to stop moving to attack. There’s just something about that mechanic that I will never enjoy no matter what. I’ve tried Diablo, Titan Quest, etc. multiple times and have always come to the same conclusion: you can’t (easily) dodge enemy attacks while also attacking yourself, which is irritating to no end. (I wonder if that’s why I love the independent attacking behavior of units in Total Annihilation…)
Anyway, glad you’ve found it to be fun. I’m still on the hunt for any similar ARPG that’s more twin-stick in nature, though.
I tried OW and couldn’t stand feeling dumb. I gave up after not figuring out how to advance in the water world with the vortices. This is the same reason I despise most point-&-click adventures; needing to hunt down and trigger the one event that will advance everything is infuriating and shouldn’t be hard.
This is very nice of you to do, thanks. I might use it on Dream Quest (2014), which is little-known as the predecessor to Slay the Spire, so probably #3, but any way would probably do.
EDIT: Wow, thank you so much!!!
I could not figure out how to get off the water world. My spaceship was stuck in the trees and I just spun in water spouts. It was really annoying and not fun at all, so, yes, the fact that I couldn’t get my spaceship back up in the air was definitely a gate. What was I supposed to do in that situation?