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Cake day: Jun 22, 2024

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the youtube channel “me myself and die” used ironsworn for season 2 or 3. it’s a good showcase for how to soloplay an rpg.


  • tetris, because it is tetris

  • pong, and probaly other examples of early home console games

  • wolfenstein3d, doom, quake, quake3, doom3 because all of them were technical milestones, had lasting impact on the industry and they show the rapid advancement of pc gaming in the 90s and 2000s

  • the elder scrolls series, as a simmiliar showcase.

  • final fantasy 1, 6 and 7, as a showcase of jrpgs through various generations and the fmv of 7 and onwards were imho precursors of 3d rendered movies.

  • half-life, because of the impact of it’s scripted set pieces and its level design

  • counter-strike and starcraft, as the games that probably gave us professional e-sport.

  • dota, because its for mobas what doom is for first person shooters.

  • deus ex and thief, pioneered the “immersive sim” and they are great showcases of the interactive nature of games

  • Pokémon, cultural impact can’t be denied and the trading aspect is a great example of a non traditional multiplayer experience

  • various Mario Games, but definitely Mario Bros. Super Mario World and Mario 64 and probably Galaxy as a showcase of the evolution of plattformers in 2d and 3d, maybe throw a spyro or banjo kazooie in there.

  • Grim Fandango, Kings Quest, Monkey Island, point and click adventures are there very own beast and often feature actual memorable characters. I definitely think more often about Manny Calavera than i do about Gordon Freeman or any Morrowind NPC, even though i played half-life and Morrowind much more than Grim Fandango

  • Minecraft

  • super meat boy, fez, hollow knight… lots of interesting indie games and they show how much more accessible game development has become.

  • Prince of Persia and karateka, the way they were animated alone would be enough, but they also featured an actual story, they were interested in showing and featured music used simmiliar to a movies soundtrack.

  • probably much more

  • games that are a product of a very localized culture (gothic could not have been made anywhere else but the ruhrarea for example)

  • the whole military complex is missing (from Mil Sims like Operation Flashpoint to actual recruitment vehicles like Americas Army)

  • more modern games, which i just don’t know or that have not been rattling around in my brain for long enough, but baldurs gate 3, the last of us, or alan wake would probably end up on my list in a couple of years.


very different games, hammerwatch is more like gauntlet with no meta progression and HoH is more of an action rpg (think diablo) with meta progression between runs like other roguelites have it.


  • songs of conquest, homm inspired
  • midnight suns, good turnbased battles with marvel heroes
  • wartales, a bit like xcom in the middle ages
  • phoenix point, xcom with serial numbers filed of.
  • obligatory “battle for wesnoth”-plug, but i enjoyed that less than any of the above.

i am torn on hl2, on my first play through it really felt like the best game ever, and iam sure people who pick it up today will have a great time, but replaying it… definitely lot’s of stuff that was really cool the first time around, that loses it’s impact after that.


or from the guy who barely “survived” a zombie attack who turned right next to you while you were afk because the door bell rang.

i never was that guy, i sweare!


games that offer the option to self-host dedicated servers often have a central “master” server. dedicated servers advertise themselfs to the master server and clients can ask the master server for a list of servers. might be that the comment was talking about a server like that.

the master server for ut 2k4 that was run by epic had to be replaced by one from the community for two years now for example.

e:

all ut games have community run master servers thread at ut99.org


for that it would have to be priced somewhere in the ball park of the steam deck and offer more compute power than that. i don’t see this from sony, i expect either a very expensive device marketed as as “premium” handheld or an iteration on their PlayStation Portal(?) streaming handheld.



subscribers and something called bits of which i dont know the purpose.


the touchpads atleast feel like the ones on the steam controller.

flickstick is a control scheme where your stick only controls the camera horizontaly, so if you push the stick down you’ll spin 180° if you push it to the right you’ll turn until your character faces to the right and so forth.


deck is mostly more input options (right stick, d-pad, 4 back buttons instead of 2).

the biggest difference is the placement of the touchpads imho, as i cant use both shoulder buttons and the touchpad on a side without adjusting my grip, but that only mattered in shooters for which i use flickstick on the deck and not the right touchpad.


only thing i’d suggest is something like better leveled lists, because i hate that aspect of Oblivion with a burning passion. No glass and deadric armor for bandits.

Moo is a more complete gameplay overhaul, thats pretty popular.

textures is up to you, there are good upscales of the vanilla textures and there are well made replacements, so pick a comprehensive pack with a style you like.