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Cake day: Jun 22, 2023

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I was mostly saying back to back in jest and was more referencing the next “impossible achievement”. Who knows, maybe some new exploit will be uncovered that broadens the viable builds for this particular one.


I absolutely adore how Hades is balanced across an impossibly broad skill range. With some practice, even more casual players can eek out a win and then you have these absolute top 0.0000001% players that can chase challenges like this. Very few titles have achieved anything remotely close. Kudos to the player here raising the bar and let’s see if anyone can string two of these back to back.


I really appreciate the direction these changes put c/games on. Looking forward to seeing this place grow and thrive.


Those threads were user driven. Honestly, the easiest way would be to reach out to TurboStrider and see if he had any interest in posting over here. He was always very cordial with the “old guard” (long time members that underwent a mass exodus over the last 6 months, myself included) on the mod team and has bristled a bit with the remaining team, at least at the time of my departure. It’s a lot more work than it appears and that’s why the mod team stayed far, far away from it (and the impossible to avoid optics of biases based on where various publications fell in order).

I think the best option right now would be to post a framework thread on launch day, have a pinned post if possible or just upvote the snot out of a placeholder and have users reply to said top post with reviews as they trickle in with a copy and paste format provided at the bottom of the framework thread. Sorry if my terminology and/or lack of knowledge on what tools we have available here comes off the wrong way, I just was deeply involved in r/games for several years and old habits die hard.


I think perspective is key here. Setting aside the low barrier of entry that can’t possible keep the truly dreadful garbage out, on mobile you’re super limited on your input method (touch screen and not so great motion controls). This tends leads to devs gravitating towards the sort of genres that were historically plagued with low quality shovel-ware on platforms like the Wii. As others have said, true gems exist, although I’d argue that the best of the best do tend to ports from more capable platforms. Titles like Dicey Dungeons, Slay the Spire, and others along those lines have rich play mechanics underneath of the simple touch interface. It really all depends on how how far you want to dig, and how deep of an experience you want (there are hundreds of good enough match 3 games if that’s your jam).


It’s not like they haven’t tried in the (admittedly distant) past. The PC Madden ports of the mid 2000’s even supported ATI Truform tessellation. I can’t think of any other titles that weren’t built using Idtech engines (or relatives like Goldsrc) that did, so they clearly tried.