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Joined 2Y ago
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Cake day: Jun 11, 2023

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I must be one of the 5 people that still play those games, but Bejeweled. I don’t know why, but that game series has something I can’t quite put my finger on that I simply love. And oddly enough, it’s just bejeweled in specific, I find all other match-3 boring, for some reason.



This man could look straight in the eyes of the devil and the devil would run away.



A surprisingly increasing number of companies seem to be making suicide sprints lately.


I don’t think we’re talking about the same Spacewar. The Spacewar I’m talking about is “used” by pirated games only to the extent that they make steam think the pirated game is spacewar, unlocking access to the steamworks API, including multiplayer support.



but a few JS-blocking users have complained about having a barebones experience.

Well no shit, have they ever wondered why the language was created in the first place?


No need to be sorry, I am well aware I can be wrong, and I prefer to learn something new than being bashed for being wrong.

Maybe I phrased it in a way different than I thought about it. I didn’t mean to claim that Shannon-Fano or Huffman are THE most efficient ways of doing it, but rather that comparing it to the massive overhead of running a LLM to compress a file, the current methods are way more resource efficient, even one as obsolete as Shannon-Fano codes.

I should probably have mentioned an algorithm like LZMA, or gzip, like you did.


Correct me if I’m wrong, but don’t algorithms like Huffman or even Shannon-Fano code with blocks already pack the files as efficiently as possible? It’s impossible to compress a file beyond it’s entropy, and those algorithms get pretty damn close to it.