No need to be sorry, I am well aware I can be wrong, and I prefer to learn something new than being bashed for being wrong.
Maybe I phrased it in a way different than I thought about it. I didn’t mean to claim that Shannon-Fano or Huffman are THE most efficient ways of doing it, but rather that comparing it to the massive overhead of running a LLM to compress a file, the current methods are way more resource efficient, even one as obsolete as Shannon-Fano codes.
I should probably have mentioned an algorithm like LZMA, or gzip, like you did.
I must be one of the 5 people that still play those games, but Bejeweled. I don’t know why, but that game series has something I can’t quite put my finger on that I simply love. And oddly enough, it’s just bejeweled in specific, I find all other match-3 boring, for some reason.