The game feels unfinished. The seasons forcing you to reset so shortly after the game just launched only to replay content you just went through in order to get season rewards that don’t even pay for the next season’s pass feels punitive.
I haven’t played since the first season launched, and likely won’t until they release the expansions. It just doesn’t have enough to keep the game interesting in the meantime, which is a shame because mechanically it’s a much better game than D3, but suffers the same problems with being a single player / co-op PvE game that Blizzard is desperately trying to make into an MMO.
I’m loving the FPS renaissance we’ve been seeing lately. The Boomer Shooter… boom, low poly gameplay-centric entries like BattleBit Remastered, rhythm games like Metal Hellsinger, and the latest incarnations of DooM and games seeking to mimic it are all welcome additions to the current gaming landscape. Also love experimentation happening by even established and larger developers - Gearbox’s efforts with the Tiny Tina RPGish games come to mind; though I wish they’d do a better job of addressing bugs in those games. I’d love to see more FPS-RPGs come around.
Hell - I’d love to see a ton of crossovers. It’s been a while since we had a truly great FPS platformer. RIP Mirror’s Edge.
I appreciate that his obit outlines how exasperating Kevin was. But ultimately he did a lot of good even if he did get a bit of a god complex from his notoriety. No matter how you slice it, 59 is too young, and Kevin was far from enough of a jerk to deserve that fate. I hope his family can mourn and find peace. See you on the flip side, Kevin.
It’s the QTE debate all over again. If it’s a forced mechanic, meaning there’s no alternative than to learn the pattern and parry effectively, I agree with this guy that it sucks. But I haven’t seen many games where that’s the case.
Modern accessibility standards seem to be doing a better job of making games enjoyable by a wider range of players, giving options to disable QTEs entirely on one end, or offering alternative solutions to fights besides mastery of timing dependent actions on the other.