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Cake day: Sep 28, 2023

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When fallout 4 was in development, Bethesda had to crunch and have non-developers who had little to no experience in the engine (like writers) work in the creation kit to flesh out the rest of the game. This led to many quests being implemented entirely separate from each other with little to no input from other teams or staff members and is a major reason why fallout 4 base game feels so disjointed once you actually start exploring it.

It wouldn’t surprise me if they had to do the same thing with starfield.


I was kind of hoping for that as well. But I guess it would be less a remaster, more a remake in that sense.

I don’t really think Risk of Rain Returns is a remake just looking at it. It’s still 2D after all.


It’s a pleasant surprise the CI are updating this game after launch considering the original 2014 release was pretty much immediately abandoned. As someone who actually kind of liked the original, I hope people are enjoying the remake.


There were a lot of fundamental changes under the hood going from DX11 to DX12 concerning fundamental programming paradigms in the API that a lot of devs are still grappling with. It’s probably just something that will take some time for people to get used to.


Hopefully. I don’t really see Intel going toe to toe with Nvidia in the enthusiast market with the 4080/4090 but I could see them targeting something like the 4070 from Nvidia or the 7800 and future cards from AMD on their high end.


It’s by Nexon anyway. If you don’t play it you probably dodged a bullet. Their games are extremely P2W and they literally pioneered the earn in-game currency that you can only use to trial weapons and characters method of wealth extraction. It’s been so long since I’ve played one of their games, but that form of microtransaction has always stuck with me as a “if I see it, I’m immediately deleting your game” approach to gaming.


I think a lot of those CRPGs were built under the premise that your companions were meant to die as expendable fodder for the player character. I know old school Fallout was built like that. It’s a real challenge keeping everyone alive till the end of 1 and 2.


Replaying AC Odyssey as Alexios. It’s weird to see angry Kassandra.

So far I’ve been disappointed in dialogue and interactions with NPCs, even in the main story, where I expected things to change between the two characters, but the dialogue has been mostly all the same.

But hey, I get really fun, ancient Greece ship combat. 10/10 recommend the game just for that.

Edit: Also playing through Hades for the first time since purchasing it. I love how Supergiant put their own spin on all the Gods and Demi-Gods while keeping them mostly true to their depictions in Greek myth.


Now let’s all pretend that MS and Phil aren’t buying up publishers to have another monopoly full of Xbox/PC exclusives. Tbf though, I think Sony started this whole exclusives thing and really pushed hard for it. They do, however, seem to be relenting now by publishing their games to steam.


If the rumors regarding the performance for the sequel are true, they won’t even have a working game on launch.


Titanfall 2. Its the only game I’ve ever played to successfully integrate time travel in a way that makes sense and feels good. They could have built an entire game around that mechanic alone and you only get it for a single level.

Also, the campaign in general is top-notch storytelling for an FPS.