It’s by Nexon anyway. If you don’t play it you probably dodged a bullet. Their games are extremely P2W and they literally pioneered the earn in-game currency that you can only use to trial weapons and characters method of wealth extraction. It’s been so long since I’ve played one of their games, but that form of microtransaction has always stuck with me as a “if I see it, I’m immediately deleting your game” approach to gaming.
Replaying AC Odyssey as Alexios. It’s weird to see angry Kassandra.
So far I’ve been disappointed in dialogue and interactions with NPCs, even in the main story, where I expected things to change between the two characters, but the dialogue has been mostly all the same.
But hey, I get really fun, ancient Greece ship combat. 10/10 recommend the game just for that.
Edit: Also playing through Hades for the first time since purchasing it. I love how Supergiant put their own spin on all the Gods and Demi-Gods while keeping them mostly true to their depictions in Greek myth.
When fallout 4 was in development, Bethesda had to crunch and have non-developers who had little to no experience in the engine (like writers) work in the creation kit to flesh out the rest of the game. This led to many quests being implemented entirely separate from each other with little to no input from other teams or staff members and is a major reason why fallout 4 base game feels so disjointed once you actually start exploring it.
It wouldn’t surprise me if they had to do the same thing with starfield.