I suspect you aren’t the target audience.
Most mobile game marketing is done with ads in other free-to-play mobile games. Unless you play those types of games regularly, you’re unlikely to come across it.
I don’t touch any game I can’t pay for in full once and be done. So I know I’m not the target audience.
The comment does not miss the point. You’re thinking from the perspective of a consumer, not a business.
Without Epic, World of Goo 2 would not exist.
If I was World of Goo’s developers, I would much rather have a job than not.