There’s always the main story of Diablo, but for a lot of us, the real game, and the reason we kept coming back was to get those cooler items. It’s what turns Diablo from a play once experience to a put 100s of hours into it experience for me, and now it’s turned into a pay $30 experience which feels really bad.
For me, I love the franchise and have really fond memories, but this one feels like a free to play game, but then they also want $70 for it. A game with a premium price point can be okay and a game with microtransactions can also be okay, but trying to be both is going to result in those of us who’ve been around awhile just taking a pass.
Just a note, as a storefront, there are plenty of competing options that work with Steam. Think Humble Store and other resellers, Steam doesn’t take any cut from those sales and while they do enforce some standards (Things like staying close to price parity with Steam on alternate storefronts) and can refuse to give out keys, the market there is definitely very healthy.
We killed 2 billion of them a week ago, but they just keep coming.