AloneDownUnder
  • 1 Post
  • 8 Comments
Joined 4d ago
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Cake day: May 11, 2026

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I was thinking to play a unarmed, beserking, big game hunting were-diggle next. With a side hobby as paranormal investigator to protect against magic.


Yeah it’s strange. I like the style, but it’s not like it looks crazy fancy or anything. And still I couldn’t run it properly on my computer.


Apparently they made 1 other game called Clockwork Empires. Never tried it though, and from the looks of the steam reviews, it might not be worth it to try.


It was pretty fun. I don’t remember having too many issues, but I suppose that’s not the experience of everybody. (Especially since the studio ended up closing.)


Sad to hear. It was fun little game. I really liked the balance they struck between making things silly and still interesting to play. The game is also filled with references to other media and games. They also added a lot of quality of life things, like filtered crafting and autolooting, while not convieniencing away all the fun.


I bounced off from it when trying it on release. For some reason I had a lot of stuttering and it made the game feel nauseating, but I liked the gameplay. Not sure if that was a problem at release or my hardware has some issues. Other games seems to be ok, and my gpu is definitely not that bad.


Did you also play the expansion echoes of the eye?
I’m doing that right now, didn’t find any difference yet, but I’m replaying through the game for the first time since a few years.


The main theme somehow popped into my head recently and I retried the game. This time, I tried an geologist with egyptian magic, fighting unarmed. (other favorites are the werediggle curse, Mathemagic and necronomiconomics. ) It's been a while since I last played and I don't think I ever got far. I also discovered a bunch of new things which I've never seen on my playthroughs before (new updates, or maybe just bad luck in the past) Pocket dimensions and Secret wizard dimensions that can only be accessed by finding their names (and remembering them!) Everything feels silly like drinking beer to restore mana, using an ingot press to make omelettes from diggle eggs, drinking from fountains with mystery liquids, vandalising statues of the dungeon lord to level up. But at the same time it's very easy to adjust the game to suit your taste. The difficulty level is adjustable, Permadeath is an option, plus there is an option for slower floors with the same amount of experience (to reduce grinding if you have less time to play) + Modding support. Overall a great small title that I enjoyed playing again after so many years.
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