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Cake day: Jun 05, 2023

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Notes from the Starfield showcase.
I just typed out a few notes during the showcase so I will put them here for discussion. * There are over 1000 world. These are procedurally generated but have handcrafted content placed randomly on them. * Every you see exists and all planetary objects can be visited. * Illumination is changing based on the atmosphere and the sun type/proximity. * Animation system and combat system has been reworked from the ground up. * You can play in 1st or 3rd person. * Resources exist and are collectable * You can find enemy camps on planets and/or other random things/locations. * You can fast travel to your ship. * You can have companions that aid you on the ship or on ground. * Visual style for the tech was called by devs as *Nasa-Punk* as in *advanced but worn* * You can choose landing spots on a planet or fast travel to an existing one. * You jump drive to other systems and can upgrade drive for longer jumps. * `New Atlantis` is the biggest city Bethesda ever created. There are more cities: * Akila city: Western style. Looked like RDR2. * Cydonia city: Mining city built for resources. * Neon: Known as *Pleasure city*. Cyberpunk style. * There is a *mythical* group called Constellation. They are the last explorers of humanity and are looking for answers to long lasting humanity's questions. Your main story revolves around them I think. * Character creation is vastly improved and it's extensive. Mocap used for the making. * You choose one of 40 (employee) presets and then put more details from there. * You choose your background and skills. Chef was an example. Your skills affect interactions in the game. * You can have up to 3 traits and each has pros and cons. * You get 1 skill per level and you can rank up skills. * 5 skill trees with 4 ranks per skill. Jetpack, mind-control and Neurostrikes(heavy strikes) shown. Great build diversity. * They studied data from NASA to strike balance between realism and fun. * There is dogfighting in space * Ships are highly customizable and upgradable down to rearranging modules around. * Can hire crew members with different skills * Ship has a power allocation system(think of an Equalizer style thingie). You can reallocate power according to situation. Shields and weapons for combat or engine for escaping, etc. * There's a trait that lets you target specific subsystems on an enemy ship. * You can destroy ships and loot them or board them and capture them for your fleet. * You can commit piracy on friendly ships. * You can build a outpost and produce resources from animals. * You can build outposts, assign companions to them and keep producing resources. You can decorate outposts and live there. * Guns are highly customizable down to type of ammo. Melee weapons exist. Miniguns shown. * Gravity changes with each planet. * Firing in 0g can push you back. * Photo mode exists. Please feel free to add any details I missed. edit:[ Here is the full showcase](https://www.youtube.com/watch?v=uMOPoAq5vIA)(45 minutes) for people who want to watch it.
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