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Cake day: Feb 18, 2024

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To be honest, I was expecting an AC style game set during the Golden Age of Witchers. The schools of each nation are thriving, magic is abundant, Witchers are respected envoys to rulers, monster population is waning but one thing remains the same: Humans slaughter eachother in droves, rape pillage and plunder. Thus proving once more that Humans are the true monsters.



I was reading that the devs specifically did a revamp to map the deep control scheme for the Deck. So the answer to your questions is most likely yes.


The legend of grimrock 1,2. I have pages of notes and a hand drawn map on gridpaper for them!




Interesting! I never really found the combat to be all that tedious or enemies too difficult so long as you kept up with alchemy, oils and gear upgrades.

Obviously, different strokes for different folks. There’s a reason one of the difficulties is story only.


I try to get everyone to try playing on Death March, no fast travel.

I did my first playthrough like this. There’s so much to see in the world and so many paths to take. Fast travel is neat and all but you may miss out on so much. I took it a step further and also didn’t leave regions/nations until I completed the map. I found more incidental quests by taking a wrong turn or a shortcut over a hill than I did by following the main quests.

On Death March: It’s actually not hard at all and feels like how the gake should be played. What it actually does is forces you to look at the bestiary, learn or guess weaknesses and attack patterns then use potions, spells and pils to fight enemies. It actually feels like playing the witcher as lore accurately as possible. Going to the local herbalist, buying supplies, meditating then hunting down the enemies.


To add on: After a certain level is reached there are a multitude of tile combinations you have to avoid or they cause a hard crash. I believe oldschool tetris used to be played until the very first hard crash and that’s where everyone thought the record would end. Prior to that was the development of rolling which allowed players to get past the original game over state that sped tiles up too fast to react to.

Now we have players so proficient they’ve memorised crash states, and are rolling over the game.

I wonder how long until Points + Prestige become an antiquated measuring system.





Literally not angry with no evidence.

Perhaps I misremembered what I read from other sources. My memory isn’t infallible. The thing I’m angry about has evidence and I made it clear why that upsets me. I also clearly stated that there are only about 66 countries WITH access. Meaning over 130 other nations without access. Including the entirety of the Bulkan states.

Go lick some other corpo’s boot.


Also locks out anyone not living in the 66 countries serviced by the PSN.

Also now requires giving your personal info to yet another third party and their friends. A third party which has a storied past of losing user data.


It’s not in the EULA at all. A major problem with this change is that PSN is only available in about 66 countries. Locking out the rest of the world from playing without fear of repercussions due to falsified account info.

Also just the shitty problem of having to give your personal info to yet another third party. One who has a long history of losing personal data of its users.


Install Calibre on a computer and use that. Browse online sailing forums for your favourite books and new releases. Then support the authors financially by buying their paper books directly from them or their publishers.

If you buy your books from them digitally use a DRM remover (Like the plugin available on Calibre) so you can forever own your books and move them to any device you want in any format you want. Forever.