The Past, Present, and Future of Combat in Squad

Huge rework of core combat mechanics in Squad, looks really good for anyone interested in simulation realistic infantry combat.

Most important takeaways:

-Complete rework of suppression VFX

-Suppression aim hindrances

-Per-weapon suppression power

-Reworked traditional Hip-Fire into Point Shooting

-Recoil has been modified and made more sophisticated

-Sway has been reworked from the ground up

-Steadying your aim no longer applies instantly

-Per-stance ADS time

-Bullets now go exactly where your gun is pointing under all circumstances

-Picture-In-Picture scopes

-Pacing and Stamina adjustments

Heads up: right now all the playtest servers are full with +20 player waiting queues

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