On this bonus episode of the Official Xbox Podcast we dive into even more Avowed gameplay while chatting with Game Director Carrie Patel and Gameplay Director Gabe Paramo. Enjoy!
00:00 Introductions
01:25 What makes Avowed an Obsidian game?
03:19 Mission location
05:19 Combat and weapon loadouts
10:14 Crowd control and elemental damage
12:49 Branching dialogs and companions
16:16 What is Shatterskarp
19:07 What it's like developing the game
22:39 What the Avowed title means
23:43 Final thoughts & goodbye
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I know it’s a low hanging fruit, but combat already looks way more polished than Starfield. Enemies actually react to getting hit.
Hopefully they show more gameplay outside of combat later. I’m way more interested in exploration and roleplaying than smacking enemies.
alessandro, chill with the spam. Jesus Christ.