Saw this at PAX and was really interested.
Picked it up and played for hours non stop.
So many options and endings and I think I’ve only racked up half the achievements!
The game gets kinda meta on itself. This is mild spoilers: There’s a greater overall plot that gets progressed by a looping simpler plot. The idea is that, you are instructed by a narrator to go to a cabin in the woods and slay the princess inside. The choices you make cause this plot to repeat with a twist. When the simple plot loops its influenced by what you did on the prior iteration of the simple plot. Each of these loops is actually you advancing down a branching story path, and you need enough of these branches completed to complete the greater overall plot.
Its sort of like the Stanley Parable, where you can defy the narrator, or go along with his demands. The fun is getting a reaction out of the narrator or any of the other characters by your actions or dialogue choices, and seeing the story change based on what you choose. However its still a visual novel, so its a lot of listening to dialogue.
I took the comment you’re replying to to mean “I was hooked, so when I read that sentence I stopped reading about this game so that I could go play this game”
I think I used a mental shortcut and assumed their reason was due to frustration because a fairly common context for sentences like the one in the comment I replied to is due to reasons of disagreement or dislike due to opinion, quality, lack of information, or some other reason.
How in the WORLD did visual novels get clumped with video games instead of audio books?!?
If I only knew when i was 5 years old listening to a cassette tape of Baby Beluga with a picture book from the public library that I i was actually starting my lifelong passion of shooting things in the face!
I mean visual novels are more graphic novel than audio book, especially since most of them don’t have voice acting.
But they’re still video games just as much as text-based-adventure games. You control the actions happening in the story and can interact with it, some having gaming elements like minigames or an inventory system. I don’t see why they wouldn’t be called games.
I don’t think comparing an audiobook to a text-based adventure game is fair. A text-based adventure game has actual gameplay it’s just presented as text. That is very different than what I’m talking about which is literally just a picture book that is read to you. I personally think they make much more sense on a platform like Audible. When i come home and want to game, it’s NEVER “should i have a picture book read to me, or replay Bayonetta?”
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Saw this at PAX and was really interested. Picked it up and played for hours non stop. So many options and endings and I think I’ve only racked up half the achievements!
I stopped reading after this part:
The game gets kinda meta on itself. This is mild spoilers: There’s a greater overall plot that gets progressed by a looping simpler plot. The idea is that, you are instructed by a narrator to go to a cabin in the woods and slay the princess inside. The choices you make cause this plot to repeat with a twist. When the simple plot loops its influenced by what you did on the prior iteration of the simple plot. Each of these loops is actually you advancing down a branching story path, and you need enough of these branches completed to complete the greater overall plot.
Its sort of like the Stanley Parable, where you can defy the narrator, or go along with his demands. The fun is getting a reaction out of the narrator or any of the other characters by your actions or dialogue choices, and seeing the story change based on what you choose. However its still a visual novel, so its a lot of listening to dialogue.
I took the comment you’re replying to to mean “I was hooked, so when I read that sentence I stopped reading about this game so that I could go play this game”
deleted by creator
I think I used a mental shortcut and assumed their reason was due to frustration because a fairly common context for sentences like the one in the comment I replied to is due to reasons of disagreement or dislike due to opinion, quality, lack of information, or some other reason.
How in the WORLD did visual novels get clumped with video games instead of audio books?!?
If I only knew when i was 5 years old listening to a cassette tape of Baby Beluga with a picture book from the public library that I i was actually starting my lifelong passion of shooting things in the face!
I mean visual novels are more graphic novel than audio book, especially since most of them don’t have voice acting.
But they’re still video games just as much as text-based-adventure games. You control the actions happening in the story and can interact with it, some having gaming elements like minigames or an inventory system. I don’t see why they wouldn’t be called games.
I don’t think comparing an audiobook to a text-based adventure game is fair. A text-based adventure game has actual gameplay it’s just presented as text. That is very different than what I’m talking about which is literally just a picture book that is read to you. I personally think they make much more sense on a platform like Audible. When i come home and want to game, it’s NEVER “should i have a picture book read to me, or replay Bayonetta?”
Bought this game blind with the halloween sale. Pretty good game with nice visuals and a great voice acting.