Rebuild hope in a world that was lost in the fog. Lead your Pioneers across the isles of Pagonia, unite scattered tribes, raise thriving communities and discover the history of your people as you reclaim your world in the new story campaign.
It’s great to play through once or twice, but it has zero replayability after that. It’s the same order for progression on every playthrough, there’s no “oh this is different this time so I should focus on X first, then do Y”. The only difference is which military units you make based on what spawns on the map, and it’s such a simple choice that it doesn’t feel good.
My wife and I were very disappointed, because most of the actual game mechanics feel great.
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I bought this game in early access.
It’s great to play through once or twice, but it has zero replayability after that. It’s the same order for progression on every playthrough, there’s no “oh this is different this time so I should focus on X first, then do Y”. The only difference is which military units you make based on what spawns on the map, and it’s such a simple choice that it doesn’t feel good.
My wife and I were very disappointed, because most of the actual game mechanics feel great.
I didn’t get very far into it (been meaning to start a proper session). That’s really too bad, it did seem like the game was well made.
I have hope that the developer will address this situation now that 1.0 is released. We will see.