Samuel Villarreal, the lead engine developer at Nighdive Studios, has announced that "me and my team are very well suited for the job" if Microsoft wants remastered versions of Heretic and Hexen.
same, I think Hexen’s level design even with remaster wouldn’t be satisfying now. (like when I go back to play Quake remasters, even though I know all those secrects and where the enemies are it still feels lacking since the mechanism is really old. )
Keep it about as chonky as it is now, but with everything being more sticky-outy. The level format (and data) can be basically identical, but toss the renderer for some modern triangle soup, and let fancy shaders apply per-texel to the stained glass and whatnot. Anything distant can be drawn as a few inset planes instead of many tiny cubes or floating dots or whatever.
… and maybe add a volume slider specifically for the chaingun thing.
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They did so well with the System Shock remake. I’d like to see what they can do with Hexen.
Oh lord… yes please.
I dunno if I want a remaster, but I would love a sequel to Hexen. Something modern like 2016 but with that fantasy FPS flair.
same, I think Hexen’s level design even with remaster wouldn’t be satisfying now. (like when I go back to play Quake remasters, even though I know all those secrects and where the enemies are it still feels lacking since the mechanism is really old. )
Voxels please.
Keep it about as chonky as it is now, but with everything being more sticky-outy. The level format (and data) can be basically identical, but toss the renderer for some modern triangle soup, and let fancy shaders apply per-texel to the stained glass and whatnot. Anything distant can be drawn as a few inset planes instead of many tiny cubes or floating dots or whatever.
… and maybe add a volume slider specifically for the chaingun thing.