This is neat, but feels extremely niche. Frame generation in general is already niche, or should be (you need a 240Hz monitor just to get 60FPS-like input lag at 2x. 480Hz at 4x, which is where I think it becomes compelling). It’s cool tech, but I resent the way this stuff is marketed like it’s amazing for everyone when it’s only a better experience for like… 0.1% of players.
Doing this generically, without information like motion vectors will make the other tradeoffs like artifacting even worse, so I’m not sure what the scenario is where I’d really want this. Nice for people with 500Hz+ monitors, who play games that don’t natively support frame generation, where they can’t natively get to ultra high framerates but can get past 120 where the doubled input latency is tolerable, who aren’t competitive enough to care more about the input lag increase more than the “fluidity” one, and still want a super high visual framerate at a high risk of visual artifacting, I guess?
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AFMF is terrible though compared to a properly implemented frame gen solution. There’s only so much you can do with driver based implementations.
This is neat, but feels extremely niche. Frame generation in general is already niche, or should be (you need a 240Hz monitor just to get 60FPS-like input lag at 2x. 480Hz at 4x, which is where I think it becomes compelling). It’s cool tech, but I resent the way this stuff is marketed like it’s amazing for everyone when it’s only a better experience for like… 0.1% of players.
Doing this generically, without information like motion vectors will make the other tradeoffs like artifacting even worse, so I’m not sure what the scenario is where I’d really want this. Nice for people with 500Hz+ monitors, who play games that don’t natively support frame generation, where they can’t natively get to ultra high framerates but can get past 120 where the doubled input latency is tolerable, who aren’t competitive enough to care more about the input lag increase more than the “fluidity” one, and still want a super high visual framerate at a high risk of visual artifacting, I guess?