The second philosophy is taking inspiration from 90s game development to ensure the scope is manageable. “We want to get back to the PlayStation 1 and PlayStation 2 era,” said Liang, “when the games were not so big, the budgets not sky high, the team manageable, and all the developers were passionate and creative and with experience. It’s like a bigger indie game, but with budget and with experience and with a stable hand, and everything feels so integrated from the starting point when you press down the Start button to the finish point of the staff list.”
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
Comments.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
As a general game fan, I hope they make a great game!