cross-posted from: https://beehaw.org/post/18062356

An indie dev’s response to NYT’s “Games Can’t Afford To Look This Good” and the meme of “I want smaller games with less graphics and I’m not kidding”.

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I’ve interpreted the “I want smaller games with less graphics and I’m not kidding” meme as saying that we need AA games rather than indies. Games with large-ish teams but less crunch and less complicated asset creation pipelines and more space to fix bugs and iterate on the core game.

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The topic and community have an unfortunate overlap for me, “patient” probably means I’m not doing it beyond some scattered attempts.

I have lurked with the ideas on different low-resource solo-dev specializations. I feel like the pieces are mostly there for me (Godot 4.4 will be closer to that), though I still need to put a lot of work in for no clear end-goal (I don’t really want to really sell something, even if I could).

And thinking about the future (gestures broadly) just makes me feel like

A low-poly, vertex color-only model of a tail-less gecko, pathetic-looking and purple under its eyes. The origin lines from the software Blender can be barely seen

Personal issues sure don’t help.

Also, an in-engine screenshot

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re screenshot; Raise your hands 🙌


Have you participated in game jams?

Their clear scope and limited timeline means [more likely] something gets done and completed, to some degree.

“patient” probably means I’m not doing it beyond some scattered attempts.

I don’t really get what you mean by that. I don’t see patient as “letting it slide [off]”.

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I don’t see patient as “letting it slide [off]”.

These days I don’t really buy things ever, I mostly play free games if even that. Less hopeful of the industry, feel like I wasted money. Later purchases were more patient, but disappointment there only slowed it even further.

This is a me problem (and a lack of income), but I sort of see it as being patient to a fault.

something gets done and completed

I am talking within the context of mental/physical health issues and never having made anything close to a game. Personal despair, isolation, lacking viable options, collapse.

So it’s more of an existential crisis. I am guessing there are probably some idioms about learning/practicing survival skills when the ship you’re on is already sinking.

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