Remnant 2 Hits Nearly 100K Concurrent Players On Steam
exputer.com
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Remnant 2 is swiftly rising to hit 100,000 users on Steam, ravaging the charts in the process. The game is shaping up to be a huge success.
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-51Y

The Shroud effect.

Quatity_Control
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51Y

The what?

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-11Y

Shroud is a twitch streamer, he’s been playing it recently.

Quatity_Control
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71Y

Sure, that no doubt helped. But it’s a cult game that’s quite well designed. I’d say that’s 80% of it.

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-141Y

The Shroud effect.

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41Y

Been eyeing this with my mates but haven’t copped due to price. Are performance issues as bad as recent releases?

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21Y

It’s been running great for me (3080), but I left everything on default. The only issue we’ve had is the game has crashed for one of our party about 4 times when going through doors. It’s saved progress all but one of those crashes.

Overall, it feels like Remnant 1.5 - same generally loop and just a bit more polished. But that’s great. It’s exactly what I wanted.

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11Y

I’m just a bit worried my 2070 will choke a little in the more demanding areas. I’ve seen it can get quite chaotic and that’s when it gets worse.

Derin
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21Y

The game isn’t as bad as, say, Jedi: Survivor, but the overall performance isn’t great.

It’s designed to be run with up scaling on, which is a shame.

Either way, amazing game.

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21Y

Ah, shame. Think I’ll wait on performance patches. I got no problems running it but I’d rather not buy something not up to basic specs.

Derin
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31Y

They just made a post yesterday promising performance patches, but I think it’s important to understand the issues I mentioned won’t be fixed.

Frame drops and stuttering? Sure, they can fix that.

Designing your rendering system and performance targets around the use of DLSS/FSR? That won’t change. Blame the PS5 and new Xbox for that. A lot of AAA games are going to be like that for a while.

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11Y

Yeah, I’m aware of the latter. Wish studios would stop using advancements in tech to cover up deficiencies in optimization.

Derin
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11Y

It’s not that simple. Games are bigger and more complex than ever, and studios/publishers/VCs are pushing devs to release earlier and earlier.

As long as the majority of players see it as acceptable (which, sadly, is true), developers will utilize whatever they can to deliver on time.

Note: Even though I’m making points to the contrary, know that I’m on your side. I dislike FSR and DLSS. (at least in any profile beneath Balanced)

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