Double Fine co-founder Tim Schafer looked to action games and shooters when planning out Psychonauts 2's levels
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I leave levels with fewer Nazis which is a much better condition than I found them.

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The game is a masterpiece imo. Absolutely fantastic.

And I think they accomplished what they set out to do. The whole story is about healing and coping with loss and tragedy, and eventually coming back together as a family. It felt incredibly different from the first one, while still retaining a whole bunch of the charm that made the first one great in so many people’s minds.

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The first one was already fantastic, but the second one topped in terms of writing, art style and music in particular. They reduced the amount of experimental level mechanics though.

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Yeah, Sasha’s mind was always one of my favorites from the first one. Something about the cube and how the gravity works. And then the shrinking/growing mechanic in the Waterloo world were cool.

ETA: though the “touring van” thing to get around the “park” in the Sensorium was interesting. That one is probably the best level of the game, imo.

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