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Doc Blaze
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did it really fail? I was under the impression it just became too much to maintain for a FOSS community, in addition to an already robust 3D modeling software suite. I don’t know how many people actually used it.

it is interesting to see unreal go a different route, they are making 3d modelers and even audio/video editing tools in house to try and make it so you never have to leave the engine.

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472Y

It was decided that game engine development was over complicating the goal of Blender. It detracted from actual 3D software development resources and trying to make all blender features seamless with it was nearly doubling potential work.

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202Y

I believe in the open-source world, this is called “mission creep”. It means when a project gradually expands its scope and mission until it becomes unmaintainably broad.

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12Y

Difference to scope creep (Systemd)?

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12Y

Also git diff feature-creep?

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12Y

I like Systemd, my services and timers are huge improvements over trying to use SysV and Cron.

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02Y

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