Game director Todd Howard has said that official Starfield mod support is planned for next year, which is in line with the team's Fallout 4 support.
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-41Y

Eh, it’s all the same 26 year old gamebryo engine, we can probably just use the Skyrim tools. Or the Morrowind ones. Hell, at this point modders have probably made their own better ones, like they made the script extender, and wrye bash, and whatnot. 🤷‍♂️

Dudewitbow
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11Y

The mods made by creation kit, and the mods made using script extenders arent the same kind of mods.

CK allows modding in custom NPCs, followers and more models, as well as modifying vanilla asset models in the game easier (part of the reason why the only thing you see in modding space are texture swaps and full model swaps) as well as quest mods. These are the types of mods you see like in skyrim that can be enabled by console as well.

Script extenders enable mods that rewrite how the game functions, be it physics, adding new interactions and such.

Ser Salty
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21Y

That is not how that works.

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