Payday 3 details its first 4 DLC packs
Doc Blaze
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1Y

I get triggered as a gamedev when people complain about dlc because if a game came out and it was $200 for all the content made you would probably scoff and pirate it. The harsh truth is nobody wants to front the actual production cost of games anymore. PS2 games were $40 back in 2003 when my old ass was entering high school and you could still find a decent slice of pizza for just over a dollar. It’s 2023 and it’s basically the same price now after 2 decades of insane inflation. You may find an outlier or two on steam but even AAA titles tend to stay 60 or under.

It’s honestly the best option. Just buy the base game then. By definition you don’t need anything else. You get what you afforded and you don’t get upset. Don’t forget the company that made Payday filed for bankruptcy not too long ago. This isn’t quite EA shitting out a Madden update with the same code and 3d models. They were restructured and probably have loans or investors to pay back. I’m just happy we got a payday 3.

go ahead and downvote, but just consider what I said with an open mind afterwards.

@[email protected]
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81Y

Yeah. Ofc it triggers you.

The problem with DLCs isn’t the DLC. It’s how it’s used. And your whole argument is total bullshit, proven wrong by so many great games who does not have to rely on predatory DLC requirements.

The problem here. Is that they’ve already started working on DLCs before the game has even launched. You don’t see a problem with that from a consumer standpoint?

And be real. They’re not implementing this DLC strategy because they have to, because funding is difficult for them. It’s because it’s proven to be the most profitable With PayDay2 as proof.

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21Y

The problem here. Is that they’ve already started working on DLCs before the game has even launched. You don’t see a problem with that from a consumer standpoint?

Sort of a complicated scenario. Where do you draw the line for it being anti consumer? Say the people on the dev team who do: concept art, writing, modeling, etc. What should they be doing. At this stage most of the development going into the game is very final touches (if that) and bug squashing. I don’t think it’s out of line for those people to be working on future content. Seems a bit strange to hold them until the release date. It definitely is a tough line to find though, and can change depending on the context of when and how the dlc development started.

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