Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc…
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc…)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
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To be honest, I’d prefer binary good/bad moral choice options in a game, rather than half assed stories with multiple fake choices with no consequences.
Give me a good story line or an evil one, but make both of them high quality. Or, just stick to one.
BG3 did multiple choices properly. Whereas Starfield (or any Bethesda game) is just a waste of time having dialogue options.
If you wanted a realistic karma system, the only consequence of doing shitty things would be shitty reputation, and only if you’re caught doing the shitty thing. A powerful enough metaphysical (stretching “realistic” here a bit) being might perhaps catch every time you do.
And it depends on the listener too. Some people should stomach more shit, while some might drop you from their internal list of “good people” on the first mistake.
But all this is probably difficult to pull off in a story-based game.