Exploring is supposed to be a reward in itself.

Sure Todd, lol

Ketram
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Then you have games that do space travel so well that I’m beyond scared shitless in them, like Outer Wilds. So many games have already managed to convey some of these feelings.

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Perfect example. Handful of planets, each rich with hand-crafted purpose, space travel is big enough to feel epic, but small enough to not want to skip.

It nails the feeling of exploring a vast area of space, not by being realistic (it is not, by a long shot), but by just making certain experiences feel right.

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