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Yah, I think foxhole is a really good example of why the idea of “reinventing the MMO” is a really good discussion.
Before foxhole I had largely bounced off of MMOs because a lot were overly focused on “quests”, boss fights, loot tables and other spreadsheet nonsense. The sword and sorcery setting of many also just didn’t grab my attention.
Foxholes focus on collaborative logistics, supply chains, and large scale persistent warfare, not to mention being more grounded as a setting, actually engaged me and got me involved in teamwork and collaboration that was very fun.
Also blue team rules green team drools.